Animorph's Levels (Story of U)

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Re: Animorph's Levels (Story of U)

Postby Animorph » October 19th, 2013, 5:50 am

Raz wrote:doram's levels have more views


Oh... Oops.

Edited post.
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02/26/2014: OFFICIAL COMEBACK!

Postby Animorph » February 26th, 2014, 7:00 pm

Now that my "level" officially has an "exit," I decided I could officially bu- I mean officially update my topic.

Also, I reorganized the first post so it's less cluttered. All it has is my main level and a link to a Google Doc with all my other psuedo-published levels.

So yeah, I hope someone actually notices this. I mean, I only have the highest number of replies and and second-highest number of views, not to brag.

But seriously, if you're checking this out, or if you're one of the people that has previously checked this topic out, thank you so much!
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Re: Animorph's Levels (Story of U)

Postby -BY » February 27th, 2014, 12:32 pm

You're aware of 40 out of these 62 63 posts were made by you?. : 3 (So it'd be Azn getting more response than you. But that's definitely nothing worthy to discuss about.)
I've never been able to trully talk to you, while I did see one of your levels once in a while.
Without talking about one particularly, I do remember there being a lack of graphical work and gameplay as you've been going for rather simple designs, concentrating on the battle system mainly. (Using rather uncomfy amounts of HP, making these repetitive pretty fast).

So I dunno. I wouldn't call your levels great, nor bad, they're rather balanced and play kind of okish.
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Big thank you to FrozenFire who created this masterpiece. : )
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Re: Animorph's Levels (Story of U)

Postby Animorph » February 27th, 2014, 4:08 pm

-KT wrote:You're aware of 40 out of these 62 63 posts were made by you?. : 3 (So it'd be Azn getting more response than you. But that's definitely nothing worthy to discuss about.)
I've never been able to trully talk to you, while I did see one of your levels once in a while.
Without talking about one particularly, I do remember there being a lack of graphical work and gameplay as you've been going for rather simple designs, concentrating on the battle system mainly. (Using rather uncomfy amounts of HP, making these repetitive pretty fast).

So I dunno. I wouldn't call your levels great, nor bad, they're rather balanced and play kind of okish.



(Shh, don't tell me that. I'm trying to boost my self esteem.)


But yeah, none of my levels were ever truly "finished" and whatnot. I always plan stuff, but I either don't have enough time to work on it or get too bored to finish anyways. Hence why my levels don't have a lot put into it graphically, though if I took the time, or if I finished everything else I wanted to do first, I'd go crazy with vegetation.

Focus on the battle system? Huh... Doesn't ring a bell, but oh well, at least it looked like I actually accomplished something.


Thanks for commenting, though. Seriously. (Maybe now I'll have more legitimate posts.)
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03/16/2014: Cave stuff.

Postby Animorph » March 17th, 2014, 11:58 am

So, basically, I messed around with the cave so it was bigger and more mazy and whatnot.

Oh, and I also underlined and bolded the headings and whatnot in the first post.
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03/22/2014: It's a cave and stuff. Again. But a lot better.

Postby Animorph » March 22nd, 2014, 7:45 pm

The main update is I added a "dungeon" of sorts that I referred to in my trigger IDs as "DCave."

Originally, it was a cave that looked like a dragon (DCave = "Dragon Cave"), but the interior ended up with the feel of a decently high-tech, relatively evil fortress with the color schemes of the some sort of sewer dungeon. So it's the SCEVDCave, I guess.

I'm decently proud of what I did. I spent an hour working with triggers so I had a puzzle with, erm, not sure how to describe them. (You know where you have two platforms on some sort of imaginary "pulley" of sorts where, if you stand on one, you weigh it down and lift the other.) I also made a sort of mid-boss fight and one of those, erm, thingies. (The levels where you're on a platform/lift the carries you up and there are spikes, enemies, etc.)

(Side Note: Technically, I didn't "finish," which I addressed at the "end" of the level, and I might add some sort of boss later, along with more puzzle thingies.)


Oh, and I also made a shop with nothing in it, but you can buy the shop itself and raid its storage.
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