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Animorph's Levels (Story of U)

PostPosted: February 19th, 2011, 9:42 am
by Animorph
LATEST VERSION OF LAST LEGACY
http://runouw.com/games/lastlegacy_null ... /popup.php

PUBLIC ARCHIVE
https://drive.google.com/folderview?id= ... sp=sharing


"My World" (An abandoned level from 2014)
https://docs.google.com/document/d/1-oE ... sp=sharing
(NOTE: MIGHT be broken because of RC2. I think it only affects the gravity or move commands, which I didn't use very much, but oh well.)
UPDATES: show
09/03/2015: Meaningless update
-Added this random unfinished area. You're welcome, Chelsea!
-Also, I decided to link to a google doc instead of leaving the code here because it's long as heck.

03/22/2014: It's a cave and stuff. Again. But a lot better.
-Added "DCave" (or at least, that's what I used for my tags; no real name yet)
-Added a small settlement, including Gaza Goods (a shop with nothing in it yet, but you can buy it and take all the storage stuff)

03/16/2014: It's a cave and stuff.
-Remodeled and expanded the cave thingy
-Sign with dialogue stuff
-Added background stuff

02/26/2014: OFFICIAL COMEBACK!
-Added second and third "islands"
-Added cave thingy with shadow stuff
-Added first "exit"
-Added first "secret chest"

02/24/2014: Secretly re-booted/remodeled/re-whatever this thing. No one will notice, though.
-Put things in the "Archive" I made and whatnot

Re: Animorph's Levels

PostPosted: March 10th, 2011, 5:24 pm
by fourinone
Just one question: Why do you use all three genders for the adjectives? Did you use an online translator for this? I think it should be just "atrum fatum" and "noster mundus". Or is this some stylistic thing I'm unaware of?

Re: Animorph's Levels

PostPosted: March 11th, 2011, 3:30 pm
by Animorph
fourinone wrote:Just one question: Why do you use all three genders for the adjectives? Did you use an online translator for this? I think it should be just "atrum fatum" and "noster mundus". Or is this some stylistic thing I'm unaware of?


I... actually have no idea. This online translator thing is always working weird. So I'll be sure to change it. If I ever make a mistake again, tell me.

UPDATE

PostPosted: March 14th, 2011, 11:36 am
by Animorph
Changed "Chapter 1" to direct you to my new tutorial section. (It only has "Summoning" for now because I don't have enough time.)

UPDATE (03/15/2011)

PostPosted: March 15th, 2011, 11:38 am
by Animorph
Demo version of the first mission level is out! It will take me a while to finish so it'll be done hopefully before spring break ends. Otherwise, it may not be completes until next month.

UPDATE (03/18/2011)

PostPosted: March 18th, 2011, 11:11 am
by Animorph
Yeah... As you may have guessed, my plan to finish the mission level didn't work out. Hey, I have a life. Anyways, it MAY be done this weekend, but no promises. In other words, there's only a 0.001% of that.

UPDATE (03/19/2011)

PostPosted: March 19th, 2011, 1:00 pm
by Animorph
Okay, for now the mission is on hold because I made a mental blueprint of it and it'll take me at least a few months. Also, "World Mode" and "Our World Mode" (AKA Mundus & Noster Mundus) may be combined into just Noster Mundus due to complications. Anyways, the demo will be released either Sunday or Monday. So until then, I'll be finishing up the first part of Noster Mundus and starting on a new project.

UPDATE (03/23/2011)

PostPosted: March 23rd, 2011, 4:48 pm
by Animorph
Added Extras section and Super Mario Bros. World 1-1. Yes, I know it's unoriginal, but I don't care. It was fun to make. (Until now where I have to program the coin blocks...)

Re: Animorph's Levels

PostPosted: April 15th, 2011, 7:39 pm
by sirknightingfail
Ya know, you can put these all in one post... :blab: :ninja: :troll: :o_O: :omg: *is shot*


Also, this is a well presented level group. I like it

UPDATE (05/21/2011)

PostPosted: May 21st, 2011, 1:19 pm
by Animorph
New level, which I just made. It's another tutorial for a Ninjora technique. Check it out!