supersonic50 wrote:the enemy spam is to make up for no big/boss enemys
Use a trigger in the area the character spawns in, set the trigger's one function to "move item." In the setting set the X and Y movement to relative and but zero in both. In the scale set to absolute, set angle as 0, and put the X and Y boxes as 300. There, very easy mind you, but I still think it's better to have a weak boss, than to enemy spam.
the enemy spam is to make up for no big/boss enemys 














