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Re: supersonic50's levels

PostPosted: May 27th, 2011, 3:16 pm
by JSlayerXero
supersonic50 wrote: :facepalm: the enemy spam is to make up for no big/boss enemys :facepalm:


Use a trigger in the area the character spawns in, set the trigger's one function to "move item." In the setting set the X and Y movement to relative and but zero in both. In the scale set to absolute, set angle as 0, and put the X and Y boxes as 300. There, very easy mind you, but I still think it's better to have a weak boss, than to enemy spam.

Re: supersonic50's levels

PostPosted: June 17th, 2011, 7:50 am
by supersonic50
JSlayerXero wrote:
supersonic50 wrote: :facepalm: the enemy spam is to make up for no big/boss enemys :facepalm:


Use a trigger in the area the character spawns in, set the trigger's one function to "move item." In the setting set the X and Y movement to relative and but zero in both. In the scale set to absolute, set angle as 0, and put the X and Y boxes as 300. There, very easy mind you, but I still think it's better to have a weak boss, than to enemy spam.


how would i make a weak boss??

Re: supersonic50's levels

PostPosted: June 17th, 2011, 8:52 am
by JSlayerXero
I just said, use a trigger to rescale an enemy. If you do that, it'll be a really big enemy as your boss. Like I said, WEAK, but it still works as a pseudo boss.

Re: supersonic50's levels

PostPosted: July 10th, 2012, 9:14 pm
by supersonic50
JSlayerXero wrote:I just said, use a trigger to rescale an enemy. If you do that, it'll be a really big enemy as your boss. Like I said, WEAK, but it still works as a pseudo boss.

for Xero: show
i would prefer an actual boss, and maybe that could be the entire main boss's army, i also think the spam is fine because we dont exactly have any huge dangerouse enemys yet