Minecraft Suggestions

Re: Minecraft Suggestions

Postby Sethster » April 12th, 2014, 7:28 pm

TheZunar123 wrote:I was playing the Classic version earlier today (don't ask, I was at school and really bored) and I saw something there that I think would be interesting: underwater caves. I'm not talking about caves that are like under the ocean, I mean caves that are literally filled with water. It would make the Aqua Affinity and Respiration enchantments more useful at the very least. I dunno why but it felt really cool exploring those underwater caves in Classic. Air shouldn't be a huge problem, just dig a block in the ceiling, or use a bucket or torch. I might not be a bad idea to have a bunch of air pockets though, just in case.

You mean like an underground river? I would think they should add sinkholes, like after awhile patches of land just fall like sand and gravel leading to an underwater river or lake.
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Re: Minecraft Suggestions

Postby *Emelia K. Fletcher » April 13th, 2014, 8:22 am

No, a cave filled with water.


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Re: Minecraft Suggestions

Postby Zunar » April 25th, 2014, 6:19 pm

How about having a display that shows what keys the hotbar slots are bound to, for people who remapped those keys? It's kinda possible through a resourcepack but having an official one would be pretty cool.

EDIT: Also, workbenches; I think the pickaxe should be able to pick them up semi-quickly, like between unarmed and the axe of the same material. For example, a stone axe takes about 1 second to pick up a bench versus picking it up by hand which takes almost 4. Stone pick should get it in about 2. Even if it takes a double use, I think it would be a good feature.
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Re: Minecraft Suggestions

Postby Zunar » June 13th, 2014, 7:48 pm

Been thinking about one of my previous suggestions and I have something to add to it. I personally think pickaxes should be able to take down anything wood semi-quickly, not just workbenches. It would make sense, using a tool to pick up something is almost always easier, even if it isn't the right tool. A pickaxe isn't too different from an axe after all, the head is just made slightly different because they're used for different purposes. Taking down a tree with a pickaxe would logically be faster than by hand, but then again taking a tree down by hand IRL isn't exactly feasible. It shouldn't be as fast though and should probably take a double use, but personally I think it'd be nice. It's kinda like how in Terraria you use the pickaxe to take wood down, as well as wood-based things such as tables and chairs, except in this case it's not the only way to take down said things.

Also I still stand support the idea of quartz furnaces that I mentioned a while ago. Crafting is pretty obvious; furnace surrounded by 8 quartz. Would be more efficient than a normal furnace, maybe 1.5 or 2 times? Considering quartz is just about as effective as a flint on steel for making sparks IRL, it makes sense that it would assist in making (or in this case, keeping) something hotter.

And for a new idea, I believe I mentioned this in chat once a long time ago, but I'll put it here too: dual-wielding. And no, I don't mean dual-wielding like two swords at the same time, that'd be OP. I mean dual-wielding a pickaxe and torches for example (like in Tinker's Construct). Considering the pickaxe doesn't have a right-click function and the torch left-click is basically useless, I think it would be a cool idea. The only problem with that is, for it to make sense, they would have to set the pickaxe to render in the left hand and torches to render in the right. And there's also the matter of where it would pull the torches from, but I have an idea for that: maybe it should pull from the inventory slot directly above the pickaxe in the inventory. Pulling from a slot to the side as in TiC would likely irritate the people who like to keep their hotbars organized a certain way (myself included), so I think pulling from directly above instead would solve that problem. However that causes another issue, not being able to see how many torches you have left. I think that's relatively minor though, I would definitely take that to be able to hold them at the same time as a pickaxe.
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Re: Minecraft Suggestions

Postby Sethster » July 17th, 2014, 5:32 pm

I wouldn't add it into the game, I would just download the Battlegear 2 Mod. Duel wielding, more arrows, more weapons, etc.

My idea would be pre-installed forge, I think it's too much of a hassle to drag the forge universal files correctly and half the time I don't even know where some files go.

Aside from modding, I would want better animations. Like better walking, smoother door animations, and face expressions (Steve only). Also I want the ability to load skins without an account. I don't really have one yet and I have this really cool skin I want to wear.
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Re: Minecraft Suggestions

Postby Raz » July 17th, 2014, 5:42 pm

Why would they give a payed user only option to someone who hasn't bought the game they've been working for over 4 years on?
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Re: Minecraft Suggestions

Postby Kimonio » July 17th, 2014, 6:30 pm

Sethster4321 wrote:Also I want the ability to load skins without an account. I don't really have one yet and I have this really cool skin I want to wear.

Edit the steve.png file to have your skin. That way you see it, but every steve will look like that.
If the skin server goes down, though that means everyone is Steve.

Also, Forge has options to download and use the installer itself. What you are doing is the old-school hard way, that's overly outdated. And Forge is not in any way connected with Mojang, they are their own thing, so that would mean Forge developers would get a bit of money from sales.
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Re: Minecraft Suggestions

Postby Sethster » July 18th, 2014, 6:25 pm

Ok den. When you mean edit the steve skin, do you mean the char.png file in the mobs section of minecraft.jar? That's what I edited. Turned it into a bloody Herobrine. Didn't work though.

Aside, I've been using Crazy Craft for awhile and I realized, how about making the End a little bit harder? Maybe adding more End mobs like the farlanders or End versions of normal mobs?
Next, how about more arrow types? In the Battle and Mine 2 mod, it has arrow types like fire arrows (sets targets on fire), Ender arrows, (teleports you to the area you shoot. If hit by a mob, you and the mob switch places.), Explosive arrows (we all know what that does), and a Random effect arrow. (Does one of the 3 arrow types.) I would like to see these added.
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Re: Minecraft Suggestions

Postby Karyete » July 19th, 2014, 1:06 am

That would make bowwork very complex, and a bow exists only to take enemies out from afar. We already have fire arrows anyway, technically.

As for the End, your task is to take out the Ender Dragon, and the Endermen are only meant to be little distractions.
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Re: Minecraft Suggestions

Postby Zunar » October 12th, 2014, 5:28 pm

I just had the most awesome idea earlier today. What if attacking an enemy with a torch lit them on fire (or just had a chance to, like maybe 25-50%)? It makes a lot of sense and would be really cool I think.
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