The Guilds of Runouw

Re: The Guilds of Runouw

Postby Kimonio » January 13th, 2014, 3:44 pm

NetherBunneh is close to eviction, because she throws blocks everywhere against the guild rules, she keeps remaking a shrine to a sword she lost on her first day, and she converted a lot of iron into steel bars.

If she breaks another guild rule, I'm going to request her eviction from our guild, and to be taken from our location so she doesn't retaliate.
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Re: The Guilds of Runouw

Postby Chaukai » January 13th, 2014, 11:04 pm

HELLO. NAME? DON'T GOT ONE. PAST? WHAT'S THAT.

I'M HERE TO BUILD AND FREAKING BUILD I WILL. WHAT AM I GONNA BUILD? WELL I'LL TELL YOU.

PROJECT SAKI
The only reason it's called that is because I wanted to watch Saki, which led me to playing Minecraft and starting this project.

If you haven't seen, I've been on the server once or twice. The coordinates for my little creation is -2000, 65, 1900. Honestly, it's not that big of a deal, but basically I'll be taking screenshots of the work day by day. So on this post I'll be putting up an album of screenshots every day. (Or at least every day I'm able to work on it.)

Project Saki: Day 1
Project Saki: Day 2
Project Saki: Day 3
Project Saki: Day 4
Project Saki: Day 5

But yeah Tsu I'll get my RP info later, right now I'm just focusing on this castle. As for guilds, I am close to both Nenta or the Neverglades and would be glad to join either depending on who is able to convince me. Wahaha~
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Re: The Guilds of Runouw

Postby Raz » January 14th, 2014, 11:43 am

I don't actually know where you are on the map but considering Nenta owns pretty much only desert I think you're in Neverglade territory
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Re: The Guilds of Runouw

Postby Doram » January 14th, 2014, 7:10 pm

You can already see his work on the dynmap. Found it from the coords he gave. Definitely the middle of the northern shore of Neverglade Territory.
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The foundation of such a method is love.
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Re: The Guilds of Runouw

Postby nin10mode » January 14th, 2014, 9:45 pm

'By the will of Mother Earth, I have begun a long project but a few days ago; to cleanse the busy nature of the ocean Gaia resides in and make the continent and any key archipelagos around it more distinct. Too many islands are simply blemishes on the beautiful blue face of Earth.'

In short, I'm demolishing any islands I deem uninteresting and unnecessary, and keeping the resources. Anyone is welcome to help in leveling out most islands excluding these:
http://puu.sh/6ll9T.png

... along with any islands in close proximity of a continent or subcontinent.
(Any new names on the map are just suggestions, though everyone seems to have a lot of faith in my creativity)

Some friendly advice:
-Leave an outline of the island before you submerge the remains. The new 'surface' of the island should be 3-4 blocks below sea level. Just one or two blocks below the surface will easily show on Dynamap. Ice is ideal for flooding large areas and multiple layers.
-Efficiency is your friend. Sand, sandstone, and dirt should melt like butter with a good efficiency pick and shovel. Don't let grass grow much; it's not as easy to dig through, even with efficiency.
-Make a temporary portal for easy transit of material. Especially if you aren't Nentan, you'll need the shorter distance. For reference, The medium-ish island OJ, Master and I took out filled about 2 doublechests full of dirt, sand, stone, and sandstone.
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Re: The Guilds of Runouw

Postby Venexis » January 14th, 2014, 10:25 pm

I uh, may need to RP some reason that inconveniences you because I actually like the islands a lot.

But if you're dead set on it, you may want to go down a few more layers to keep them from appearing on the minimap and for anyone sailing over.
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Re: The Guilds of Runouw

Postby nin10mode » January 15th, 2014, 11:10 am

We could have a sea skirmish to settle it. Not exactly a boat battle, but a battle within a large, very closely-knit key of islands where boats may or may not be used to island hop.
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Re: The Guilds of Runouw

Postby Venexis » January 15th, 2014, 11:16 am

That would be really cool, actually. I imagine it would be a lot of bowfighting... The new boat mechanics might be interesting for something like that. Although if we RP it then I'd need a reason for it lawl.

Also holy damn, Chau for best build so far.

Wait a minute, do our characters still hate each other from last map? Could put up a resistance just out of spite then. :p
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Re: The Guilds of Runouw

Postby nin10mode » January 15th, 2014, 11:28 am

Nah, I have amnesia
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Re: The Guilds of Runouw

Postby Raz » January 15th, 2014, 11:47 am

I'm waiting for Nin to start the skin and stuff so I can then make the [new] bio.
Karyete, Master of Civil Conversation
Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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