Minecraft Update Topic

Re: Minecraft Update Topic

Postby Megar » September 14th, 2011, 10:01 pm

Oh uh, forgot about the topic.
Too busy playing 1.8 :troll:
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Re: Minecraft Update Topic

Postby ChaosYoshi » September 15th, 2011, 1:44 pm

So....

Now that 1.8 is out, should we talk about 1.9?

Or just keep rambling on the long-awwaited 1.8?
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Re: Minecraft Update Topic

Postby Megar » September 15th, 2011, 9:38 pm

When some more 1.9 shiz comes about, we'll talk about it.
For now, ramble.
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Re: Minecraft Update Topic

Postby ChaosYoshi » September 19th, 2011, 8:15 pm

Is it just me, or was creative mode put in only so people could spam TNT, 'cause that's what I do.

I blew up a whole island of pigs from the inside. They never knew what hit them. :troll:
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Re: Minecraft Update Topic

Postby Raz » February 14th, 2012, 7:34 pm

Can MoY or Suyo, sticky this topic? Also, while your reading this, unsticky the 1.9 thread, and can I take control of the minecraft updates? preferably in a new thread? (since i'd give more info and proof and be more up-to-date :3)
BUMP
1.9 The update that will never be.
1.0.0 Minecraft Full Release
1.1.1
- Bow Enchantments
- Golden Apple recipe
- New language translations.
- Slightly smoothed color transitions between biomes
- Reduced brewing time to 20 seconds
- Added spawn eggs to creative (the colors of the eggs even look like the mobs)
- Added world type options (currently only super-flat and default)
- Removed collision box from ladders
- Sheep eat grass and regain their wool

Plus many bug fixes!

1.2
12w07a/b
Added new world file format called “Anvil” (256 max height and 4096 block IDs*)
Multi-player light calculations do no longer cause affected blocks to be transmitted to the clients, instead the clients will recalculate the light on their own
Villagers will repopulate villages based on how many houses there are available
Some nights in villages will be worse than others…
Added a redstone-controlled light source
Decreased chance for the rare mob drops
All animals use the new AI system now
* The game can’t use the full range of IDs yet because there are still some assumptions that IDs above 256 are items.

Update! New version number is 12w07b, fixing the following problems:

Crash bug corrupting levels when spawning mobs above the 255th block
Sheep animation is correct in SMP

Currently in: 12w06a
Many minor bug fixes and tweaks
Doors have been changed to properly detect if they are open or closed. Double doors in existing maps will need to be updated
Villagers will move indoors during night and rain, and socialize with each other
Zombies will break down wooden doors on hard difficulty
Added cat sounds
Better movement for mobs in water
Added rare mob item drops
(other previous snapshots)
12w05b
We decided to do an extra update of the snapshot this week. The reason was because of the shift-click bug when crafting items, which would consume all the items in the crafting table and only produce a single result item. This bug is troublesome because it’s such a fundamental feature, and we don’t want to penalize people if they forget that it’s broken.

We also fixed so that cats can be told to sit with an empty hand.
12w05a
Many mob-related bug fixes (and some new behaviors)
Ocelots are easier to tame, and cats can be told to sit
Many small bug fixes and tweaks
Villagers will try to detect village houses and live in them
Updated language files (now with 50% less profanities!)
12w04a
New jungle-specific mob that can be tamed
Skeletons have new AI and a few new behaviors
Various minor bug fixes and changes
Added an experience item to creative mode
Added a flame item…
Updated language files
12w03a
Ladders regained their collision box, and vines are climbable when they have a solid block behind them
Added jungle biome (requires a new world) with new tree and leaf types
Updated language files
Dispensers will place mobs instead of releasing the spawner egg
Zombies have new path-finding AI
Wolves have new AI and can be bred (when tame)

12w02a (unknown)

12w01a


Get the latest snapshot here:
New language translations. We changed from using Google Docs to a new system, so these may still contain a lot of errors or missing texts. Please check the Minecraft forums (language section) for more info.
Slightly smoothed color transitions between biomes
Reduced brewing time to 20 seconds
Decreased randomness of Enchantment Tables
Changed colors of spawning eggs to more represent the mobs they spawn
Made biomes slightly more varied (hills in forests and deserts, beaches)
Added world type options (currently only super-flat and default)
Removed collision box from ladders
Updated fence gate collision box to align with fences

Client: http://assets.minecraft.net/12w07b/minecraft.jar
Server: http://assets.minecraft.net/12w07b/minecraft.jar
Karyete, Master of Civil Conversation
Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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