by Venexis » June 9th, 2014, 8:10 am
I too would enjoy structures that actually have some kind of use- desert and jungle temples are fun the first time you encounter them, but you're sure as hell not gonna fall for that TNT trap twice. Nether fortresses on the other hand, I've never seen two that are the same, and it's great. I'd love to see the ♥♥♥♥ temples (as well as villages) overhauled in this update, even if it's just a graphical one in the case of the villages (making use of corner stairs, less bland sand villages, the interior of houses is actually lit up so there's not a day one zombie massacre).
The boat desync is what I really wanted to comment on, and it's going to be pretty hard to fix as it's not so much a technical issue as it is latency. It's been posted around that it's caused by the server prediction feature, if you continue moving in one direction a long time, the server will try to predict that and continue moving you in a straight line even if your client is lagging. Basically, you're seeing the laggy client version, but the server has predicted you being in another place (where you actually appear after relogging or leaving the boat), and this is the desync. Experimental evidence supports this, as more complex twists in a boat route generally result in greater desync distance, as does clientside lag; while straight boat routes typically have almost no desync.
So I guess I revise my comment, it would be pretty easy to fix, but this would make boats even more annoying to control, as you'd actively have to battle boat freezes and the like while server waits for client to catch up or vice versa. Alternately, they could just make boats not ♥♥♥♥ break, omg so progresive ven 4 best mojengstar 2032 pls

10/10, thanks FrozenFire 
Or add me, at Venexis#9902.