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Re: Minecraft Update Topic

PostPosted: June 24th, 2014, 11:04 pm
by Karyete
So clever, so sly.

Re: Minecraft Update Topic

PostPosted: June 25th, 2014, 3:49 pm
by Sethster
Was playing PC earlier using the NoCubes Mod, and I thought, wouldn't it be a good idea to actually have alittle terrain in the world instaid of cubes? But not as much as the mod itself and not as steep. And while we're at it, how 'bout making Steve look better?

Wanna download the NoCubes Mod? Get it here! http://www.minecraftforum.net/topic/2603891-no-cubes-minecraft-breaking-622-cave-update/

Re: Minecraft Update Topic

PostPosted: June 25th, 2014, 4:12 pm
by Raz
wrong topic, there's one for suggestions, but I don't like it. It looks horrible and would probably be horrible to maneuver caves. Torches would act weird too.

Re: Minecraft Update Topic

PostPosted: June 25th, 2014, 8:52 pm
by Kimonio
That mod would make better sense working with a sandbox based off polygons, not voxels and cubes.

Re: Minecraft Update Topic

PostPosted: July 22nd, 2014, 11:09 am
by Raz
https://twitter.com/SeargeDP/status/491594238329499648

Searge has been posting lots of pictures of FPS improvements, but honestly I'm not convinced they'll work for me considering the FPS improvement Jeb talked about in 14w29b never happened for me.

Re: Minecraft Update Topic

PostPosted: July 22nd, 2014, 11:35 am
by Karyete
I saw the 2000+ fps and crapped myself.

Re: Minecraft Update Topic

PostPosted: July 22nd, 2014, 4:26 pm
by Sethster
The new update (14w29b) is think is kinda crappy to me. I mean even on the forums they say it's crappy. I mean delayed block breaking, blocks render invisible when placed, it's bad. Anyone else agree?

There is alot of bugs in this update:
Bug MC-71 – Mobs don't spawn next to water streams if the x and z coordinates are negative
Bug MC-267 – Potion effect status doesn't show If the inventory was open when it was cast upon the player.
Bug MC-393 – Starvation prevents sleeping in bed on peaceful.
Bug MC-404 – Viewing a map while invisible still shows both hands holding it
Bug MC-455 – Standing on exact X.0 Z.0 coordinates prevents breaking/placing block in North West
Bug MC-486 – Zombies and Skeletons don't burn on slabs
Bug MC-506 – You can make smooth sandstone into smooth sandstone
Bug MC-665 – Minecarts and TNT are not moved by water currents
Bug MC-676 – Signs and chests do not display cracking animation (Though this bug is also in the Xbox 360 console version too)
Bug MC-49041 – Teleporting with rotation might twist your head
Bug MC-53033 – Unable to disable nameTagVisilibity for someone in spectator mode
Bug MC-57516 – CanPickUpLoot and CustomNameVisible not Working
Bug MC-59052 – Cannot add fake players or named entities to scoreboard teams
Bug MC-59602 – Hoppers/Dropper can't take water bucket out of furnace
Bug MC-59634 – You get the message "Your game mode has beed updated" even when sendCommandFeedback = false
Bug MC-59946 – Iron trapdoors appear on the opposite side of where they are placed when open (east/west orientation)
Bug MC-60279 – Detector rails render as unpowered, even when powered
Bug MC-61033 – Particle command don't work
Bug MC-61451 – Frame-rate drop in 14w28b
Bug MC-61453 – /title command writing errors on the server log
Bug MC-61505 – Mob Spawners count min/max spawn delay with a rate of 10 instead of 1
Bug MC-61519 – Chests that should be oriented east/west are oriented north in desert temples
Bug MC-61577 – CommandStats are not used when a command sign is right-clicked by non-OPs
Bug MC-61586 – Client freezes for ~1 second in multiplayer when opacity of a block changes next to unloaded chunk
Bug MC-61666 – cannot setblock or fill ender chests
Bug MC-61711 – Sidebar Scoreboard shows the lowest scores and not the best when hitting the limit of the sidebar

iOfficial Quote from Mojang Industries:
We can never be sure if bending space around time is the right approach until we get feedback from you on the 14w29b snapshot that bends time around space instead.

We do that by using the newly implemented threaded render batch system. That’s a lot a fancy sounding words, so if you don’t know what that means, it should improve performance even more. Or crash horribly. But without your feedback, we’ll never know which one is true.

Re: Minecraft Update Topic

PostPosted: July 22nd, 2014, 4:33 pm
by Zunar
Signs and chests have never displayed the cracking animation. Also, a snapshot is pretty much expected to be buggy, hence their other name "experimental development version".

Re: Minecraft Update Topic

PostPosted: July 23rd, 2014, 11:09 am
by Raz
The snapshot is out and holy ♥♥♥♥ is it a good snapshot.
First of all, 14w29 bugginess is basically gone for me at least.
Not really noticeable framerate improvement but maybe it'll be different when I'm actually playing. I still get 400-500 normally.


AND ♥♥♥♥ BANNERS
Here's a banner I made for my guild from GoR as an example:
Image

Re: Minecraft Update Topic

PostPosted: July 23rd, 2014, 1:06 pm
by Zunar
I definitely noticed an improvement. I went from around 40-50 FPS normally to 150-200+. Holy balls man.

Also, anyone else notice the new F3 information? Shows your processor, game resolution, and other things, I think it's really neat.