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Minecraft Update Topic

PostPosted: February 23rd, 2012, 1:19 pm
by Raz
Minecraft Updates
1.0.0: show
    1.0.0 Update
  • A proper ending to the game in a realm called "The End".
  • New Nether content.
  • New achievements.
  • Score is stated on death based on total experience orbs held on the player.
  • A new game mode.
  • New biomes.
  • New items.
  • New texture for some blocks.
  • Slab-Bug fixed.
  • New blocks.
  • New mobs.
  • Animal breeding.
  • Potions.
  • Sword rebalance as well as enchantments.
  • Improved Armor system, with slightly more durability.
  • Mob health rebalance. (Sheep, Spiders, Zombies)
  • New sound effects
  • Item Repair.
  • New Stronghold content (Portal Rooms with the end portal frames).
  • Bow now has durability and infinite arrows in creative.
  • Lily Pads that can be placed on water and stood upon.
  • Axes mine Fences, Wooden Doors, Wooden Pressure Plates and Crafting Tables faster.
  • Pickaxes mine Obsidian and Redstone Ore faster.
  • Redstone Dust placed on its own no longer has a "plus" format, instead it has a small clump.
  • Added a World Type option.
1.1: show
1.1 Update
  • Bow Enchantments
  • Golden Apple recipe
  • New language translations.
  • Slightly smoothed color transitions between biomes
  • Reduced brewing time to 20 seconds
  • Added spawn eggs to creative (the colors of the eggs even look like the mobs)
  • Added world type options (currently only super-flat and default)
  • Removed collision box from ladders
  • Sheep eat grass and regain their wool
Plus many bug fixes!
1.2: show
    1.2 Update
  • Chat history
  • Much better chat editing and controls (you can even mark text!)
  • Some new decoration blocks.
  • New jungle biome
  • Added ocelots
  • Added cats
  • Added iron golems
  • New AI for mobs
  • Tame wolves can have puppies
  • Villagers will have children if there is room in their village
  • New map height limit (256 instead of 128)
  • New items and blocks
  • Doors have been updated so that double-doors work better with redstone
  • Added rare drops for mobs
  • Many other minor tweaks and fixes
  • In addition, the Minecraft launcher has been updated. The new launcher should properly select 64 bit Java installations for Mac OS X users.

    1.2.2
  • Uploaded Minecraft 1.2.2 because birches and pine trees were missing…

    1.2.4
  • Chat history
  • Much better chat editing and controls (you can even mark text!)
  • Some new decoration blocks

    1.2.5
  • Added shift clicking support in furnaces
  • Added method to easily acquire blocks you have selected in the world in Creative mode using the ‘pick block’ key
  • Made the Direct Connect dialog remember the last IP for the current session
  • Fixed issues detected certain links in chat
  • Fixed wild ocelots behaving like tamed cats
  • Fixed various chat crashes
  • Made cats less eager to sit on things
  • Made cats less patient
  • Fixed world generation failing under certain circumstances
  • Fixed issues turning off sound under certain circumstances
  • Removed all ghost entities under the command of Lord Herobrine
  • Fixed crash when pasting certain characters in chat
  • Fixed slash ‘/’ key not behaving correctly in certain environments
  • Fixed command matching being too greedy (for example: typing ‘/stophammertime’ no longer stops your server)
  • Fixed not being able to click coloured links
  • Fixed potential issue with village door detection (which could cause too many villagers)
  • Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
  • Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)
1.3: show
    1.3 Update

  • The game now runs an internal server in single-player mode
  • The single-player server can be shared on LAN, with LAN server detection
  • Made it possible to use client-side commands by enabling cheats (this is defaulted as disabled for old worlds)
  • Added an optional “bonus chest” to get started quicker
  • It’s now possible to trade with villagers. Added emeralds as a currency
  • You gain enchantment orbs from other tasks than just destroying monsters. Max enchantment level nerfed.
  • Servers can automatically suggest and distribute texture packs
  • Added new world map elements (does not need a new map, but they’ll only appear in new areas)
  • Added cocoa beans
  • Added an Ender chest
  • Added tripwire
  • Wooden logs can be placed sideways
1.4: show
    The Pretty Scary Update!
  • Added a beacon
  • Added flower pots
  • Added item frames
  • Added anvils
  • Added cobblestone walls
  • Added pumpkin pies
  • Added carrots and potatoes
  • Carrots can be put on a stick to control pigs while riding
  • Added a boss mob
  • Added a new skeleton type
  • Added witches
  • Added bats
  • Added mob heads that can be placed
  • Zombies now infect villagers, but can also be cured
  • Added wooden button
  • Items can be cloned with the “pick block” action in Creative Mode
  • Items can be quickly moved to the hotbar by pressing 1 through 9 while hovering an item
  • Added /difficulty, /spawnpoint, /weather, /gamerule and /clear commands
  • Added “target selectors” for commands
  • Added option to hide capes
  • Added option to toggle vertical synch
  • Added customization to superflat worlds
  • Minor additions to the world generator
  • New potion recipes
  • Leather armor can be dyed
  • Maps now start more zoomed in, and can be extended
  • Redstone repeaters can now be set into a “locked” position
  • New sound effects
  • Portals to the Nether can now transport items and mobs
  • Adventure mode now allows placing and removing blocks, but only when using the correct tools
  • Changed method of placing sideways wood logs
  • Improved server list
  • Improved debug (F3) options
  • Spawn protection is now automatically disabled if there are no defined admins
  • Removed Herobrine
1.5: show
1.5: The Redstone Update

    [b]
  • Added Redstone Comparator (used in Redstone logic)
  • Added Hopper (collects items and moves them to containers)
  • Added Dropper (similar to Dispensers, but always drops the item)
  • Added Activator Rail (activates TNT Minecarts)
  • Added Daylight Sensor
  • Added Trapped Chest
  • Added Weighed Pressure Plate
  • Added Block of Redstone
  • Added Nether Brick (item)
  • Added Nether Quartz and ore
  • Added Block of Quartz, with half blocks and chiseled variants
  • New command: /scoreboard
  • New command: /effect
  • Containers and mobs can have custom names
  • Inventory management has been changed, for example you can drag-place items over slots
  • Texture packs now have separate images for each block and item, and can have animations
  • Nether Quartz Ore now spawns in the Nether
  • Smooth lighting now has three settings (none, minimal, maximum)
  • More detailed death messages
  • Some hostile mobs now are harder in Hard difficulty
  • Many, many, bug fixes
  • Removed Herobrine
1.6: show
    1.6.2
  • Baby Zombies and baby Zombie Pigmen now rarely spawn naturally.
  • Baby Zombies and baby Zombie Pigmen can also be spawned with a spawn egg.
  • added Resource pack systems
  • Attributes can be additive, subtractive and multiplicative using a set value
  • Some items have default modifiers in place of previously hard-coded attributes
  • Examples of possible changes players could make: A bow that slows the holder, a helm that buffs health, etc.
  • Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow
  • new Splash screens"HURNERJSGER?" "What's up Doc?"
  • Support for Java 5 and PowerPC users will be dropped
  • If you have a PowerPC based computer and/or Java 5 installed, a warning will be shown at the main menu.
  • Lots of messages should be translated now that were not previously
  • Messages are now better modularized
  • Server messages can be sent by their code-defined name, allowing the client to utilize the correct translation according to their language settings
  • Color can be specifically designated, preventing leakage into further messages
  • Updated language files and fixed missing strings
  • new Launcher
  • New password storing system
  • New authentication system - "Yggdrasil", which is more secure and has more features
  • edited minecraft realms
  • Fixed game mode and game difficulty issue
  • Minor GUI fixes for better usability
  • Health Boost effect Gives player 4 (Empty Heart.svgEmpty Heart.svg) base health; extra health vanishes when the effect ends
  • Can be acquired ingame by the command /effect <playername> 21 <duration in seconds> <amplifier>
  • Absorption effect Gives player 4 (Absorption Heart.svgAbsorption Heart.svg) "absorption" health that cannot be replenished by natural regeneration or other effects, but would return every 30 seconds,
  • regardless of the state of the rest of the health bar; absorption health vanishes when the effect ends
  • added /effect
  • added /spreadplayers
  • added /playsound
  • naturalRegeneration Toggles natural health regeneration
  • doDaylightCycle Toggles the day-night cycle (the sun stops moving and stays where it is)
  • When riding a mob, its health is on the Heads-up display
  • When riding on an entity, dismounting has changed from right-clicking the entity to using the Sneak key (⇧ Left Shift by default)
  • Boat controls have been changed from the A, S, and D keys to mouse control
  • Now also helps seeing underwater
  • Changed the idea of mob difficulty
  • Regional difficulty: The longer you spend in one area, the harder it gets
  • Scales with difficulty - items, enchants or AI improve with difficulty
  • Added extra tooltip info in the search tab for the creative inventory, which shows what category a block/item is in
  • Tooltips for swords, pickaxes, shovels, axes, and potions show how much damage the sword/tool does and what effect a potion will give
  • Status effect Balanced to improve gameplay
  • nstant Health nerfed by 33% (heals only 4 health points/2 hearts at level I)
  • Regeneration nerfed by 50% (takes 50 ticks/2.5 seconds to restore 1 health point/.5 heart at level I)
  • Natural health regeneration now costs hunger points/saturation points
  • It is no longer possible to break blocks with swords in Creative mode
  • added Horse Armor
  • added Hay Bale
  • added Lead
  • added Carpets
  • added Name Tag
  • added Hardened Clay
  • added Stained Clay
  • added Block of Coal
  • Charcoal retextured, with more brown shading to differentiate from coal
  • Lapis Lazuli Block Retextured subtly, it now has a border around it
  • Redstone Comparators now give out a signal for Cauldrons and End Portal frames depending on their state
  • Golden apples now require gold ingots instead of gold nuggets to craft
  • Golden apples now give Regeneration II for 10 seconds and both tiers give Absorption for 1 min 30 seconds
  • Glistering Melon now require 8 gold nuggets
  • Spawn Eggs work on water
  • Command Blocks Can no longer be mined or destroyed in Survival mode
  • Lava Now decays properly
  • Flint and Steel Now loses durability when igniting TNT
  • added Horses
  • Mobs named "Dinnerbone" or "Grumm" are now flipped upside down
  • Now have a small chance to spawn additional zombies when damaged or not being looked at
  • Zombies Able to lock onto the player from 40 blocks away (formerly 16 blocks).
  • Mobbing zombies can now move when further than 32 blocks from player
  • Villagers now have sounds for trading, getting hurt and other things
  • Spiders now have a chance to spawn with potion effects
  • Deserts No longer contain water lakes
  • Added chest generation in Nether Fortresses

Full Changelogs of 1.1+ Updates

Currently Minecraft is in


1.7.2

Re: Minecraft OFFICIAL Update Topic

PostPosted: February 23rd, 2012, 1:41 pm
by Charcoal
That defense mob in villages is an Iron Golem.

Image

The cool thing about them is that they drop iron ingots, and they do a ton of damage.
Warning: If you're playing survival mode, don't mess with the Testificates. The Iron Golems will murder you.

Re: Minecraft OFFICIAL Update Topic

PostPosted: February 25th, 2012, 4:40 pm
by ChaosYoshi
Oh, I thought that there were warrior NPCs already planned, but I guess this works.

Re: Minecraft OFFICIAL Update Topic

PostPosted: February 29th, 2012, 9:40 am
by Raz
MINECRAFT 1.2 TO BE RELEASED TOMORROW, 1/3/12!
Image

Re: Minecraft OFFICIAL Update Topic

PostPosted: February 29th, 2012, 1:30 pm
by Charcoal
You mean 1/3/12?
February doesn't have a 30th day.

On-topic: Yay. I can't wait. :D

Re: Minecraft OFFICIAL Update Topic

PostPosted: March 1st, 2012, 6:51 am
by Raz
i added 1.2 update to the thread :)

Re: Minecraft OFFICIAL Update Topic

PostPosted: March 1st, 2012, 6:39 pm
by Master1.0
DarkBlaze wrote:Don't mees with villagers or the golems will go after you.


Wrong. They only go bezerk if you provoke it.

Re: Minecraft OFFICIAL Update Topic

PostPosted: March 2nd, 2012, 12:14 am
by The Masked One
NEWS: 1.2 is OFFICIALLY out now.

Re: Minecraft OFFICIAL Update Topic

PostPosted: March 2nd, 2012, 10:15 am
by Raz
The Masked One wrote:OLD NEWS: 1.2 is OFFICIALLY out now.

i posted that in another post and i edited the first post..

Re: Minecraft OFFICIAL Update Topic

PostPosted: March 2nd, 2012, 12:40 pm
by Charcoal
I don't see any iron golems in my 1.2 Minecraft.
Why is that?