Minecraft Update Topic
by Raz
Minecraft Updates
Added a beacon Added flower pots Added item frames Added anvils Added cobblestone walls Added pumpkin pies Added carrots and potatoes Carrots can be put on a stick to control pigs while riding Added a boss mob Added a new skeleton type Added witches Added bats Added mob heads that can be placed Zombies now infect villagers, but can also be cured Added wooden button Items can be cloned with the “pick block” action in Creative Mode Items can be quickly moved to the hotbar by pressing 1 through 9 while hovering an item Added /difficulty, /spawnpoint, /weather, /gamerule and /clear commands Added “target selectors” for commands Added option to hide capes Added option to toggle vertical synch Added customization to superflat worlds Minor additions to the world generator New potion recipes Leather armor can be dyed Maps now start more zoomed in, and can be extended Redstone repeaters can now be set into a “locked” position New sound effects Portals to the Nether can now transport items and mobs Adventure mode now allows placing and removing blocks, but only when using the correct tools Changed method of placing sideways wood logs Improved server list Improved debug (F3) options Spawn protection is now automatically disabled if there are no defined admins Removed Herobrine
Full Changelogs of 1.1+ Updates
Currently Minecraft is in
1.7.2
1.0.0: show
- 1.0.0 Update
- A proper ending to the game in a realm called "The End".
- New Nether content.
- New achievements.
- Score is stated on death based on total experience orbs held on the player.
- A new game mode.
- New biomes.
- New items.
- New texture for some blocks.
- Slab-Bug fixed.
- New blocks.
- New mobs.
- Animal breeding.
- Potions.
- Sword rebalance as well as enchantments.
- Improved Armor system, with slightly more durability.
- Mob health rebalance. (Sheep, Spiders, Zombies)
- New sound effects
- Item Repair.
- New Stronghold content (Portal Rooms with the end portal frames).
- Bow now has durability and infinite arrows in creative.
- Lily Pads that can be placed on water and stood upon.
- Axes mine Fences, Wooden Doors, Wooden Pressure Plates and Crafting Tables faster.
- Pickaxes mine Obsidian and Redstone Ore faster.
- Redstone Dust placed on its own no longer has a "plus" format, instead it has a small clump.
- Added a World Type option.
1.1: show
1.1 Update
- Bow Enchantments
- Golden Apple recipe
- New language translations.
- Slightly smoothed color transitions between biomes
- Reduced brewing time to 20 seconds
- Added spawn eggs to creative (the colors of the eggs even look like the mobs)
- Added world type options (currently only super-flat and default)
- Removed collision box from ladders
- Sheep eat grass and regain their wool
1.2: show
- 1.2 Update
- Chat history
- Much better chat editing and controls (you can even mark text!)
- Some new decoration blocks.
- New jungle biome
- Added ocelots
- Added cats
- Added iron golems
- New AI for mobs
- Tame wolves can have puppies
- Villagers will have children if there is room in their village
- New map height limit (256 instead of 128)
- New items and blocks
- Doors have been updated so that double-doors work better with redstone
- Added rare drops for mobs
- Many other minor tweaks and fixes
- In addition, the Minecraft launcher has been updated. The new launcher should properly select 64 bit Java installations for Mac OS X users.
1.2.2 - Uploaded Minecraft 1.2.2 because birches and pine trees were missing…
1.2.4 - Chat history
- Much better chat editing and controls (you can even mark text!)
- Some new decoration blocks
1.2.5 - Added shift clicking support in furnaces
- Added method to easily acquire blocks you have selected in the world in Creative mode using the ‘pick block’ key
- Made the Direct Connect dialog remember the last IP for the current session
- Fixed issues detected certain links in chat
- Fixed wild ocelots behaving like tamed cats
- Fixed various chat crashes
- Made cats less eager to sit on things
- Made cats less patient
- Fixed world generation failing under certain circumstances
- Fixed issues turning off sound under certain circumstances
- Removed all ghost entities under the command of Lord Herobrine
- Fixed crash when pasting certain characters in chat
- Fixed slash ‘/’ key not behaving correctly in certain environments
- Fixed command matching being too greedy (for example: typing ‘/stophammertime’ no longer stops your server)
- Fixed not being able to click coloured links
- Fixed potential issue with village door detection (which could cause too many villagers)
- Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
- Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)
1.3: show
- 1.3 Update
- The game now runs an internal server in single-player mode
- The single-player server can be shared on LAN, with LAN server detection
- Made it possible to use client-side commands by enabling cheats (this is defaulted as disabled for old worlds)
- Added an optional “bonus chest” to get started quicker
- It’s now possible to trade with villagers. Added emeralds as a currency
- You gain enchantment orbs from other tasks than just destroying monsters. Max enchantment level nerfed.
- Servers can automatically suggest and distribute texture packs
- Added new world map elements (does not need a new map, but they’ll only appear in new areas)
- Added cocoa beans
- Added an Ender chest
- Added tripwire
- Wooden logs can be placed sideways
1.4: show
- The Pretty Scary Update!
1.5: show
1.5: The Redstone Update
- Added Redstone Comparator (used in Redstone logic)
- Added Hopper (collects items and moves them to containers)
- Added Dropper (similar to Dispensers, but always drops the item)
- Added Activator Rail (activates TNT Minecarts)
- Added Daylight Sensor
- Added Trapped Chest
- Added Weighed Pressure Plate
- Added Block of Redstone
- Added Nether Brick (item)
- Added Nether Quartz and ore
- Added Block of Quartz, with half blocks and chiseled variants
- New command: /scoreboard
- New command: /effect
- Containers and mobs can have custom names
- Inventory management has been changed, for example you can drag-place items over slots
- Texture packs now have separate images for each block and item, and can have animations
- Nether Quartz Ore now spawns in the Nether
- Smooth lighting now has three settings (none, minimal, maximum)
- More detailed death messages
- Some hostile mobs now are harder in Hard difficulty
- Many, many, bug fixes
- Removed Herobrine
[b]
1.6: show
- 1.6.2
- Baby Zombies and baby Zombie Pigmen now rarely spawn naturally.
- Baby Zombies and baby Zombie Pigmen can also be spawned with a spawn egg.
- added Resource pack systems
- Attributes can be additive, subtractive and multiplicative using a set value
- Some items have default modifiers in place of previously hard-coded attributes
- Examples of possible changes players could make: A bow that slows the holder, a helm that buffs health, etc.
- Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow
- new Splash screens"HURNERJSGER?" "What's up Doc?"
- Support for Java 5 and PowerPC users will be dropped
- If you have a PowerPC based computer and/or Java 5 installed, a warning will be shown at the main menu.
- Lots of messages should be translated now that were not previously
- Messages are now better modularized
- Server messages can be sent by their code-defined name, allowing the client to utilize the correct translation according to their language settings
- Color can be specifically designated, preventing leakage into further messages
- Updated language files and fixed missing strings
- new Launcher
- New password storing system
- New authentication system - "Yggdrasil", which is more secure and has more features
- edited minecraft realms
- Fixed game mode and game difficulty issue
- Minor GUI fixes for better usability
- Health Boost effect Gives player 4 (Empty Heart.svgEmpty Heart.svg) base health; extra health vanishes when the effect ends
- Can be acquired ingame by the command /effect <playername> 21 <duration in seconds> <amplifier>
- Absorption effect Gives player 4 (Absorption Heart.svgAbsorption Heart.svg) "absorption" health that cannot be replenished by natural regeneration or other effects, but would return every 30 seconds,
- regardless of the state of the rest of the health bar; absorption health vanishes when the effect ends
- added /effect
- added /spreadplayers
- added /playsound
- naturalRegeneration Toggles natural health regeneration
- doDaylightCycle Toggles the day-night cycle (the sun stops moving and stays where it is)
- When riding a mob, its health is on the Heads-up display
- When riding on an entity, dismounting has changed from right-clicking the entity to using the Sneak key (⇧ Left Shift by default)
- Boat controls have been changed from the A, S, and D keys to mouse control
- Now also helps seeing underwater
- Changed the idea of mob difficulty
- Regional difficulty: The longer you spend in one area, the harder it gets
- Scales with difficulty - items, enchants or AI improve with difficulty
- Added extra tooltip info in the search tab for the creative inventory, which shows what category a block/item is in
- Tooltips for swords, pickaxes, shovels, axes, and potions show how much damage the sword/tool does and what effect a potion will give
- Status effect Balanced to improve gameplay
- nstant Health nerfed by 33% (heals only 4 health points/2 hearts at level I)
- Regeneration nerfed by 50% (takes 50 ticks/2.5 seconds to restore 1 health point/.5 heart at level I)
- Natural health regeneration now costs hunger points/saturation points
- It is no longer possible to break blocks with swords in Creative mode
- added Horse Armor
- added Hay Bale
- added Lead
- added Carpets
- added Name Tag
- added Hardened Clay
- added Stained Clay
- added Block of Coal
- Charcoal retextured, with more brown shading to differentiate from coal
- Lapis Lazuli Block Retextured subtly, it now has a border around it
- Redstone Comparators now give out a signal for Cauldrons and End Portal frames depending on their state
- Golden apples now require gold ingots instead of gold nuggets to craft
- Golden apples now give Regeneration II for 10 seconds and both tiers give Absorption for 1 min 30 seconds
- Glistering Melon now require 8 gold nuggets
- Spawn Eggs work on water
- Command Blocks Can no longer be mined or destroyed in Survival mode
- Lava Now decays properly
- Flint and Steel Now loses durability when igniting TNT
- added Horses
- Mobs named "Dinnerbone" or "Grumm" are now flipped upside down
- Now have a small chance to spawn additional zombies when damaged or not being looked at
- Zombies Able to lock onto the player from 40 blocks away (formerly 16 blocks).
- Mobbing zombies can now move when further than 32 blocks from player
- Villagers now have sounds for trading, getting hurt and other things
- Spiders now have a chance to spawn with potion effects
- Deserts No longer contain water lakes
- Added chest generation in Nether Fortresses
Full Changelogs of 1.1+ Updates
Currently Minecraft is in
1.7.2
