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Re: Mindcrack

PostPosted: April 7th, 2014, 2:55 pm
by nin10mode
There it is again, Zune.

Did you at least notice the intentions he had last episode? The plan he had in mind? The disadvantages that anything else would have had? The fact that Pause and Anderz STILL don't know how to hold back and plan?

Re: Mindcrack

PostPosted: April 7th, 2014, 2:59 pm
by Zunar
Hey, I'm not knocking on the guy. Yet. All I said was that he's on his own yet again, for the third season in a row. I know his plan was to circle around. It didn't really work out, but at least he got a kill out of it.

Re: Mindcrack

PostPosted: April 20th, 2014, 6:15 pm
by Zunar
I must say, as much as I knock on the guy, BTC did well this season. He killed like 4 people and didn't stay down in caves that much. Honestly I expected him to stay down longer. He still isn't my favorite Mindcracker (and never will be), but I can see him in a new light now.

Re: Mindcrack

PostPosted: April 25th, 2014, 7:55 pm
by Zunar
I posted this suggestion on the UHC 15 winner's final video but I'll post it here so you guys can give your opinions. It's very unlikely any of the Mindcrackers will see it, but I wanted to throw it out there anyways.

In a future UHC, how about prohibiting stone tools, almost like Cobblehaters? It'll make getting iron more interesting, plus it seems like wooden tools are under-appreciated.

Re: Mindcrack

PostPosted: April 25th, 2014, 7:59 pm
by Raz
Getting iron will be pretty near impossible and will rely on luck (for a creeper) or a village. Both are not all that common.
Wooden tools don't deserve to be appreciated, they genuinely suck >:

Re: Mindcrack

PostPosted: April 25th, 2014, 8:10 pm
by Zunar
You forgot temples, dungeons, mineshafts, and TNT.

Re: Mindcrack

PostPosted: April 25th, 2014, 8:30 pm
by Raz
still extremely rare, and again, require creepers

Re: Mindcrack

PostPosted: April 26th, 2014, 9:10 am
by Zunar
Maybe under-appreciated isn't the right word. They're so weak and unused that they almost don't even exist, barring the pickaxe which is pretty much required unless you get cobble or iron somehow. That's one thing I like about the IguanaTweaks mod of Tinker's Construct, it does away with stone tools and makes you rely more on your wood tools and other materials.

I just feel like wooden tools have so much wasted potential. If you know what you're doing you only use a wooden pick for like a few seconds to grab some cobble and then you're making your stone tools already and the wooden pick is basically worthless. At least you can use it to cook something (like charcoal or food) so it's not totally useless after you get cobble.

Re: Mindcrack

PostPosted: April 26th, 2014, 9:13 am
by nin10mode
A cobblehater UHC would either be really long or really short.
They either waste a lot of time getting everything they're used to getting, or they head out to kill as soon as they have leather armor, wooden weapons, bows and arrows.

Re: Mindcrack

PostPosted: April 26th, 2014, 10:15 am
by Zunar
Not totally cobblehater, just no stone tools. Or maybe, to make it easier, only stone pickaxe? That way there's less time wasted on finding iron but they still have to rely on wooden tools until they find it.