by Kimonio » October 14th, 2013, 2:32 pm
While taking a crap(this is how I come up with my ideas...my thinking time), I had this idea for a mob.
Stone Golems and Sirens.
Stone Golems are hostile golems that spawn in caverns. They are more commonly seen down at about y=20> and spawn in colonies of about...say...four. They appear cracked, have small patches of moss, and in some places may look to be made of obsidian. Their eyes look like lava, everchanging, and they are very extremely temperamental. Stay out of their way and they don't mess with you. Get in front of them and you can be thrown. Their more common way of attacking is to throw blocks, which act as if they are placed and will stack. To do this, the golem will pick up blocks nearby, regardless if it is dirt or obsidian, and throw it, and depending on what block it is is how hard it will hit. Its second form of attack is to hit you like a normal golem, but with about a 1-2 heart greater difference than that of its cousin. Finally, if it feels cornered or trapped, like if it falls into a hole it can't get out of, it will explode like a creeper, albeit a small explosion.
Second is the Sirens. And no, I don't mean those mermaids. Sirens are eyes(like, no kidding, giant actual eyes) that act as the security of the Nether Fortress. They cannot be harmed, cannot be killed, and are merely demonic entities of limbo. They float about in a path preset by how the corridors spawn in the fortress, regardless if the blocks are broken, blown up, or placed. They merely keep going, and will float right through, since they are spirits. Get in their way and they won't do a thing. They seem passive, but if they glide through you, they can burn and give you the wither effect. These badmuthas will alert any Pigmen nearby if you damage the fortress in any way by letting out a very very disturbing howl, and all nearby pigmen will be aggro'd. The Sirens will also become hostile for a short amount of time, which you can tell by the color of their iris.
Green iris= Passive.
Red= Aggro, will attack by shooting lightning bolts, and will chase the player in haphazard paths.
Blue= Calm, can become aggro'd if they spot a threat.
HOWEVER, Sirens can fade away out of limbo and head to the afterlife if you can find their shrine in the fortress. It is merely four redstone torches surrounding a chest, with four lava flows in four corners. Simply patch up the lava flow, and you will see redstone blocks were where the lava flowed. Break those, and the Sirens will no longer haunt you. Their shrines may or may not contain goodies, if anything its bones and rotton flesh, but on rare occasion you can find an enchanted armor piece, if not a bow or sword, maybe a pick.
Another idea I came up with is the Damned Souls. I'm still planning out how these will differ from other mobs.
