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Re: Runouw Texturepack

Posted:
November 21st, 2013, 5:15 pm
by Zunar
Working on the LL pack a bit. I've finished the cactus texture.
Re: Runouw Texturepack

Posted:
November 25th, 2013, 5:04 pm
by Oranjui
LL pack looks pretty good so far. I'd definitely tone down the weird shading on the oak logs, though. They really don't look good put next to each other. Second, minor, but baked potato looks like it's a raw potato, and unless that's intended which I doubt it is because 16x texture, I'd change it.
Re: Runouw Texturepack

Posted:
November 25th, 2013, 5:14 pm
by Zunar
Somehow the raw potato and baked potato textures got flipped. I fixed them.
EDIT: Also I worked on the oak log texture. Feedback would be appreciated.
http://img62.imageshack.us/img62/8389/x99m.png
Re: Runouw Texturepack

Posted:
November 25th, 2013, 5:47 pm
by Oranjui
It's better, but it kind of looks too symmetrical. Don't make it too haphazard looking though, just slight colour variations here and there would do for now.
Re: Runouw Texturepack

Posted:
November 26th, 2013, 2:23 pm
by Zunar
What is all going to be changed in the Faithful pack? Just paintings? I feel like that would be a bit dull.
Steve

Posted:
December 9th, 2013, 4:42 pm
by FARTtheBean
What will Steve be (if you don't have a skin)
Re: Runouw Texturepack

Posted:
December 21st, 2013, 7:45 pm
by Zunar
I did some custom work on the tools and posted them in a new folder in the dropbox. It's mostly wood and stone tools that have edits, but diamond sword has a major edit. I actually bumped it up to 32x so I could make it look better.
Let me know what you guys think. If you don't like the edits, I'll change the tools back.
Also I fixed the clock, compass, and nether portal; they were broken, similar to how the potato and baked potato textures were swapped. Whoever ported the textures (I want to say JRFD?) didn't do a very thorough job.
Re: Runouw Texturepack

Posted:
December 22nd, 2013, 1:39 pm
by AwesomeJRFD
TheZunar123 wrote:Also I fixed the clock, compass, and nether portal; they were broken, similar to how the potato and baked potato textures were swapped. Whoever ported the textures (I want to say JRFD?) didn't do a very thorough job.
Yes. That was me. If you mean porting the texture pack to a resource pack, I used
Dinnerbone's Texture Ender to do it, and I didn't double check through every texture to see if anything was missing/broken, so any problems you see were caused by that.
Re: Runouw Texturepack

Posted:
December 26th, 2013, 10:54 am
by Zunar
I did a bunch of work on the Detailed pack. I'm at a bit of a loss for what to do with the diamond shovel. Making the head bigger isn't very noticeable and adding spikes looks weird. Any suggestions?
Re: Runouw Texturepack

Posted:
December 28th, 2013, 7:27 am
by Master1.0
Maybe have a flattened head for the diamond shovel like some of those IRL.