Shad's Modpacks

Shad's Modpacks

Postby Kimonio » September 28th, 2013, 9:32 am

So because I like to MC and mod a lot, I've made it a habit to build custom modpacks of my own. Sometimes it's small things, sometimes its big things.

Unlike various modpacks, though, I keep mine to a specific theme. You will not find Thaumcraft with IC2, nor Tinkers Construct with Computercraft. So please keep this in mind.

Without further ado, here is a list of the packs.

Shad's Feudalcraft 1.6.2
This pack features a vast amount of medieval related mods, yet keeps its Vanilla roots as best as possible. 20+ mods.
NOTE: This modpack uses SUES. Please remove if your graphics card cannot sustain the requirements, as it will lag the hell out of you!

~More to come~


THINGS TO DO:
-Screenshots!
-Miniguides!
-Setup guides!
-Credit and ♥♥♥♥
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Kimonio
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Re: Shad's Modpacks

Postby Kimonio » October 3rd, 2013, 2:50 pm

The production of two new modpacks has begun. These are:

~-Geocraft-~
Study the world from top to bottom, and unlock the history of the rocks!

~-Naturecraft-~
Explore the world and all of its wonderous beauty, biome to biome, as well as the moblike vegetation, brought to you by Pam!


Also in the works is a few tweaks to Feudcraft, adding in a launcher(maybe), and a text guide in the zip.
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Kimonio
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