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Re: The Guilds of Runouw

Posted:
April 29th, 2014, 9:41 pm
by Venexis
Hey guys, I hear several people are having issues crafting items from the Bibliocraft mod, as well as upgrading Iron Chests mod chests? This is starting to sound a lot like a Forge issue, so I'm asking that you please weigh in with what mod does/doesn't work for you along with the Forge build you're currently running on your client.
Ven- Forge 1060, cannot craft Bibliocraft blocks, can craft Iron Chests upgrades.
Raz- Forge 1060, cannot craft Bibliocraft blocks, can craft Iron Chests upgrades.
OJ- Forge 1060, cannot craft Bibliocraft blocks, cannot can craft Iron Chests upgrades (RESOLVED- use the DamageIndicators version included in the modpack)
Re: The Guilds of Runouw

Posted:
April 30th, 2014, 1:00 am
by Lederp
Name:Alastar
Age: Unknown
Appearance:Black robes with an iron mask and shackles on his hands.
Bio:He awoke in a cell in his homeland, knowing not why he was there. Not even knowing who he was. He heard a shaking on his cell door, and looked up. "Alastar! We need to get out of here, before morning." The man on the other side quickly opened the door and dragged Alastar through the halls of the prison, out onto a dock. Alastar was in a daze-like state, his vision blurry and unable to speak. The man dragged him onto a small rowboat, and began rowing. Alastar quickly drifted off into a deep sleep. He woke up an undetermined amount of time later."You're finally awake. It's been a day, I was beginning to get worried." "This place is called Emeryn. You'll be safe here." The man helped Alastar off the boat onto the shore, and broke the chain holding his shackles together. "I couldn't get the key, so they'll have to stay on your wrists. I couldn't get the key for your mask, either." The man began to row away, after leaving Alastar there with nothing but his clothes. The next morning, Alastar awoke, Feeling as if the last night was a dream. Confused and Dizzy, all he knew, was that he needed shelter, and saw a large tree in the distance..
Guild: Earth
Re: The Guilds of Runouw

Posted:
April 30th, 2014, 12:25 pm
by Raz
I removed permissions for /msg, so now the only private discussion you can have is in local chat. Now you should be more wary of your surroundings.
Also, disable cave mapping and player radars if you're using voxelmap.
Re: The Guilds of Runouw

Posted:
April 30th, 2014, 2:04 pm
by BrawlerEX
Name:BaconLover69 (as suggested by master)
Age:69
Appearance: Wears pigskin and eats his clothes every once in a while
Bio:He is obsessed with slaying pigs and then ♥♥♥♥ them to the point of insanity (as suggested by master and ven)
Re: The Guilds of Runouw

Posted:
April 30th, 2014, 2:09 pm
by Venexis
Raz wrote:Also, disable cave mapping and player radars if you're using voxelmap.
To do this, open your minimap options (default M) and toggle Enable Cave Mode. Then go to "Radar...", and toggle the Radar option in at the top left. Both should change from ON to OFF.
Or don't, but no real man plays with cavemapping and radar.
Re: The Guilds of Runouw

Posted:
April 30th, 2014, 2:22 pm
by Raz
Venexis wrote:Or don't, but no real man plays with cavemapping and radar.
nah do
Re: The Guilds of Runouw

Posted:
May 1st, 2014, 6:06 am
by Oranjui
Name: Oranjui C
Age: No one had kept a record, but he has endured centuries of surviving (and thriving).
Appearance: Oranjui is a dark-furred creature, impossibly slowly aging, and is usually seen wearing iron armour. Despite his guild's orientation, OJ's heritage compells him to carry minimal weapons in hopes to peacefully acquire resources and materials from outsiders instead of using brute force.
Bio: An ambassador of the Weird Dog-Bear people long ago, Oranjui (OJ for short) enjoys greatly the serenity of nature. Having banded with the Nentan empire years(?) ago, OJ has made peace with its once-great leader, Nin Shirogane. The guild has fallen once and risen again, but there were very few who were able to endure the eruption of Mount Quroji. With little left but their wit and extremely limited resources to be found in their native mesa, a descendant of Nin and the seemingly everlasting OJ began to construct the Shirohi Order. Is it an attempt at organization to have a better chance at survival? Or is it a massive plan to take vengeance on whatever power has commanded the volcano to so violently erupt and destroy their way of life? He doesn't know. Perhaps it is a fusion of both. All OJ knows is that the guild must live on, and it damn well better live on in style.
Guild: Shirohi Order
Re: The Guilds of Runouw

Posted:
May 1st, 2014, 9:03 am
by Raz
BTW, the next people to join have to join water, there's pretty much no one in it except kary. (CY too but he's never on)
Re: The Guilds of Runouw

Posted:
May 1st, 2014, 1:20 pm
by Master1.0
FAIR WARNING, DO NOT BREAK A CARPENTER'S SAFE WITH ITEMS IN IT. YOU WILL ONLY GET ONE OF EVERY ITEM THAT WAS INSIDE BACK FROM IT.
Re: The Guilds of Runouw

Posted:
May 1st, 2014, 3:25 pm
by ChaosYoshi
Has the Water Guild's info been posted anywhere? I can't seem to find it.