Page 41 of 53
Re: The Guilds of Runouw

Posted:
May 4th, 2014, 5:15 pm
by Raz
Also, I want to elaborate that (specifically for kary.)
We are not having guild-specific weapons. We are having recommended weapons.
IDK where Kary got the idea that I told him only Earth can use guns, but I never said that.
Re: The Guilds of Runouw

Posted:
May 4th, 2014, 6:58 pm
by Venexis
To expand on that, it basically means you can craft and use all the weapons (except flails, because crashy render badness), but each guild may be able to get certain guild-specific weapons enchanted with higher levels than you can normally get in vanilla. A hammer with Looting 4 for instance, or a spear with Knockback 3. It's not yet implemented though because there's some combinations that could be very gamebreaking (Battleaxe with Sharpness hits through armour for incredible damage, for instance) and there will likely be a "leader meet" that anyone online can participate in to decide what would be OP and what would be fine.
Keep in mind that anyone can still make and enchant weapons and armour regularly. This is just intended to encourage guilds to mess with more weapon options, as they'd have access to enchantments that are "stronger" than what everyone else has access to via vanilla enchanting.
Hell, there's nothing stopping you from trading your guild-specific weapon.
On a somewhat related topic, it'll probably work with a guild leader enchanting the weapon for a material cost. The cost itself would vary per item, but imagine having to give your weapon to a guild leader along with a diamond or two (which would be deleted) in place of the usual level system.
Re: The Guilds of Runouw

Posted:
May 4th, 2014, 7:21 pm
by Raz
Also, update your carpenter's mod to 3.1.4 (yes it's sorta pi but not really, we know). You can place carpenter's ladders now, but double carpenter's doors are still broken. Same for showcases.
Re: The Guilds of Runouw

Posted:
May 5th, 2014, 1:27 am
by Megar
yeah i'm in water
Re: The Guilds of Runouw

Posted:
May 5th, 2014, 6:33 am
by Karyete
Can someone let me knew if traciemey is still in Earth? He claims he isn't, but I don't know. He says he doesn't know how to ungreen.
Oh, and another thing. I discovered that certain guilds have protected parts of their land so nobody can actually destroy it (or only people from the guild, idk). I assume the actual base isn't protected, and that Water are allowed to do this too.
Re: The Guilds of Runouw

Posted:
May 5th, 2014, 11:47 am
by Raz
Yes, earth, fire, and air all setu
Re: The Guilds of Runouw

Posted:
May 5th, 2014, 3:14 pm
by Venexis
It's time for everyone's favorite show, "look at all the things going wrong".
Basically don't carry modded items, because they won't be dropped if you die. They just get deleted, never to be seen again. I'm strongly recommending that you don't even use modded weapons, unless you're okay with your enchanted diamond battleaxe being utterly wiped from history as soon as someone kills you. You're also strongly cautioned to store your inventory in a normal chest before logging off (not an enderchest)- this saves the contents as part of the world data and not as part of your player data, minimizing the chance for any weirdness to happen.
We're still trying to nail down the cause of the problems, and that's not easy at all when there's serverside updates every second day, but there's good news and bad news. Bad news is, everyone will be required to update their Forge and modpack once more (don't even bother yet though, it won't help anything. There will be an announcement when it's confirmed to work). Also, the current version of Forge is utterly riddled with bugs. We're talking memory leaks, death bugs, random crashes and restarts. Good news is, as soon the new stable version is out, that will be the final version of both forge and the modpack for a good long time. I don't care how badly anyone wants X mod added, it's not going to be. This is an annoyance for players, and a massive ♥♥♥♥ headache for the people who have to try to make everything play nicely.
tl;dr: carry mod items at your own risk, if you die they'll be deleted
EDIT: Gonna go back to 1024. Should fix most of the problems, a few of you will have to downgrade carpenter's blocks to 3.1.3 again though.
Re: The Guilds of Runouw

Posted:
May 5th, 2014, 11:08 pm
by Karyete
I hate this show. :(
Re: The Guilds of Runouw

Posted:
May 6th, 2014, 9:53 am
by Venexis
Everyone does, lawl. Good news is, you probably won't have to downgrade. Most mods these days are pretty smart, and can adapt to connect with servers running earlier versions. As usual though, more information will become available as time goes on.
EDIT: Nobody panic, just downgrading server. Feel free to panic if it doesn't work though.
Re: The Guilds of Runouw

Posted:
May 8th, 2014, 7:41 pm
by Venexis
On Red's behalf:
Name: The
Origin: Space
Age: Infinity
Backstory: I woke up
Guild: Fire
Please don't murder me for this thanks.