The Guilds of Runouw

Re: The Guilds of Runouw

Postby Master1.0 » May 17th, 2014, 6:46 pm

I'm really not going to be a part of this, okay? Anything you say I'm not going to respond to; don't care if you think I'm just being a pussy.
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Re: The Guilds of Runouw

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Postby nin10mode » May 17th, 2014, 6:54 pm

I don't think anyone realizes what metagaming actually is. Metagaming isn't telling everyone what you're going to do so they can plan they're RP accordingly, it's when everyone else is using that information unfairly to their advantage, and not collaborating with you to sort out how the story will work.

Sneaking into a base isn't metagaming, but it's not RP either. Not until the guild of that base has some sort of RP prepared.

Killing another player isn't metagaming, and it's not RP either. Not unless the victim agreed to it with some sort of rules and a reason set beforehand. That's just Minecraft PvP.

Discussing with the server that you plan on killing the dragon soon isn't metagaming, but it's definitely RP. By discussing, that makes sure everyone's on the same page and the majority agrees. That makes sure no one's angry in reality.

RP isn't supposed to cause real emotion. You know how we used ((this to denote out-of-character text? The reason for that is to coordinate everything so everyone knows what each other wants to do. That doesn't mean that you have to constantly do this, but do it enough so that everyone knows the gist of what's happening. Hell, OOC text is so much easier now with herochat.


I realize this is only supposed to be semi-RP, but the ones that are more on the RP side need to tell the others that they want to RP or all this map is just going cause is more frustration.
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Re: The Guilds of Runouw

Postby Venexis » May 17th, 2014, 8:23 pm

Uh, right then. I've backed up the map as it was about half an hour ago now, because I'm really not liking how things have been going lately and I'd like to keep a record of what we accomplished as a team- it's a pretty ♥♥♥♥ great map.

Buuuuuuut it seems like we're at a bit of an important decision. Literally one that could affect how (and if?) the server will continue. Let's share a little story.

Once upon a time, there was a game called Minecraft. It wasn't the first multiplayer game out community got into, nor was it the last, but it was the most approachable and among the most open in terms of making it whatever we wanted. Although I didn't have an account of my own at the time Suyo was hosting his server, it was awesome to build and interact with friends on the site in a way that was somehow a lot more real than the forum chat. I was there when Raz took over the Runouw server, and also when we started messing with mods in the FTB pack. And eventually, I got a server of my own to run alongside his.

Why? Because it was worth it. $15 a month to continue chilling with friends in a virtual world, because doing so in the real world was impossible. Pretty much a steal.

That experience was worth a lot more to me than a couple bucks a month.

Maybe we got too ambitious this time around, but that community isn't happening anymore. I don't want to pay for a service that's just going to result in more damage than entertainment value, and the blunt truth is, I'm seriously thinking about cancelling it all right now and just not having a server anymore.

This map has a lot of issues, and there's no easy way to fix them. If we're serious about it, we need to clarify the rules, fix up the map, and repair whatever bridges were burned during the events of the past week. If not, I guess we'll either be ditching the unnecessary stuff (the roleplay, the guilds, the plugins) or shutting down for good. To be honest, I'm beyond caring what happens next. It's stressful as ♥♥♥♥ knowing that it's my server doing this to the community.

I guess discuss. Server won't shut down today, or tomorrow, or even within the week probably, but it's definitely getting to that point. What would you guys like to see happen?
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Re: The Guilds of Runouw

Postby Raz » May 17th, 2014, 8:31 pm

I'm all for attempting to fix the problems we've had, that reboot we discussed would help a lot.
But Nin, please stop leaving the skype group because of problems on the server. Stop basically removing yourself from existance each time we have problems like this, it just feels like your overreacting each time. We can easily fix them, but you leaving just makes it worse and harder to do.
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Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
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Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
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Re: The Guilds of Runouw

Postby Venexis » May 17th, 2014, 8:41 pm

I'd like to fix it too, but "the problem [is] that all our ideas are different and nobody wants to concede". Not going to be an easy thing to do at all, it's actually going to require communication. Preferably from as many people as possible.
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Re: The Guilds of Runouw

Postby nin10mode » May 17th, 2014, 9:07 pm

Raz wrote:I'm all for attempting to fix the problems we've had, that reboot we discussed would help a lot.
But Nin, please stop leaving the skype group because of problems on the server. Stop basically removing yourself from existance each time we have problems like this, it just feels like your overreacting each time. We can easily fix them, but you leaving just makes it worse and harder to do.


You know what's an easy way to fix everything?

Hey guys, I really want to RP. Can we work something out? I'm really itching for a fight. Actually, I really need some clay, too. I'll "sneak in" and you'll see me, then we'll fight it out. You can have my pick if you win, I'll take the clay. Maybe afterwards we can "cut relations" and build up defenses around our border or something. That place needs some life, too.

Hey guys, I really want to RP. Can we work something out? I really want to kill the dragon. It would help me out with my character development. You know how I'm Cyrill and I have wings on my back? Well, basically the back story is that I'm actually a dragon trapped in a human body, but I forgot everything and killing the dragon would jog my memory. We'll all 'coincidentally' head there because 'we want to trade with each other' and we'll head into the stronghold and 'postpone' our plans. Saturday sound good?

Hey guys, I really want to RP. Can we work something out? A short war would be really cool. We need some sort of trigger though. How about I build into the plains and you take it as a sign of aggression? No? Alright, maybe a theft? How about instead of taking each other's stuff afterwards, we serve the other guild for a week? I really like your region and kinda wanna be a bigger part of it, so that would be cool. At the same time, I don't know what to do with my region, so maybe you could work some magic if you lose?

Hey guys, I really want to RP. Can we work something out? This tree here was actually the cause of that eruption, so I want some sort of revelation. I'll leave "ancient notes" everywhere and you can find it while you're trying to "raid" me. I want this thing to be a bigger plot device.


If you really want to communicate, please do so.
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Re: The Guilds of Runouw

Postby Kimonio » May 17th, 2014, 9:43 pm

I think where we are all failing is acknowledging what the guilds themselves are supposed to be, for one of the primary reasons everything is falling into catastrophe. A guild is a nation, a guild has leaders, and the guild must cooperate and converse with one another in order to be successful. What has been happening lately, though, is that it almost looks as if all that has been disregarded. Part of the role of the way the server functions is regardless of who your friends are or who you dislike, you have to be able to separate them from friend or foe, and not let ties offline affect you. An example is me and MK I guess. I'm not close with Emmie, but he's my fellow guildsman, so I'd have to put all of that aside and be his friend. Meanwhile, while me and Master are pretty tight, He's in Earth, and from what I gather, we are to be enemies. This is the tricky part, because on the server, we all know each other and we'd rather not deter friendships, but to keep the RP flowing, we'd have to.
(And I know Raz really isn't fond of me for burning his forest down two maps ago...)

Nin also mentions roleplaying, which is what the server is about for the most part. Yeah, it's survival and it's vanilla, but this isn't a "do what you want without consulting everyone else" kind of server. Things like the dragon are a big deal and before someone tries to be the next Rambo and steal the glory, everyone needs to sit and plan. This is a big part of what's causing the disagreements, there is no conversation, there is no agreement on future aspects, and from what I gather there is no storyline, everything is in secret. That's not a roleplay...and if it is, I need to read more and interact in more RPs than I have been.

One of the main things I have noticed, though, is that we are trying to use Bukkit and at the same time have Forge to make things interesting...and this is where the complications set in. From what I read, and from what we all know, Bukkit and Forge are not on a good level, and both are not willing to trade information for the better of the community. This brings us to md-5 and his MCPC+, which in a sense is the most beneficial thing available to server owners. However, it comes with a clause, and that it is it is managed by one person, who he himself has difficulty updating because, as you guessed it, particular parties are not willing to give their information to assist. This is why we are using a build version of Forge, in order to work with MCPC+. The problem with this, from what I also can presume, though, is for some mods we have to use developmental versions, which in course of use are ridden with bugs and incompatibilities, because while not only are they for 1.7 Forge, which has had to be recoded due to the Minecraft Coder Pack not being updated due to interference throughout time, there is also little to no information on incompatibilities between Bukkit and Forge, from what I gather. This leaves it up to the server owner and admins to find the problems themselves and track down the fix, or if there is none, not use the mod at all.

What I proposed as a hopeful fix was to choose between Forge or Bukkit, which should cut back on all the frequent crashes from a simple mistake as a use of an item that would normally work in single-player, but has been hindered by Bukkit/MCPC+, and not cause as much frustration among the players. There is a catch though, it will cost us the plugins we use. While that in itself is bad, we should be able to make do with the IRC plugin that we've been using in regards to the loss of Herochat, keeping all off-topic chat to IRC and all RP chat in-game. Modded MC with plugins is an interesting course of action, but the only way I could see it functioning correctly with little to no problems as we have had is to downgrade from a 1.7 server to a 1.6, which I know none of you would want.

But what I think is causing the most problems right now isn't the server itself, no, that is only just a factor. I think the problem is real life is affecting a few of us, and for some, one little thing on the server is just enough to set us off and cause problems with others. And it's no one's fault. That's just what happens.

I just hope there is a way to fix whatever ♥♥♥♥ is going on, though. This is a pretty badass plan of a server that I've seen, and it is original. I'd hate to see it go bottom-up over relations between each other. :\
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Re: The Guilds of Runouw

Postby Venexis » May 17th, 2014, 10:02 pm

In the interest of getting all the unpleasantness out in the open so we can do something about it, would anyone who has a complaint or issue with the server come forward and share what's going on here? A lot of people don't have a very clear understanding of recent events (myself included, having not been there during them), and if nothing else, it's nice to hear all sides of a story before making any judgements. I'll compile it all into a list, and then we'll go from there.

A few people have already pitched in, but it would be really nice to take care of everything in a single, concentrated sweep.

@Shad: There's definitely been some severe issues with the latest (unstable) Forge builds, and downgrading has definitely increased the problem count. You're right that they don't play nicely together, but as Raz mentioned in Skype, the plugins themselves work great- they're just not meant for this. Most of the technical issues should be resolved when the next (stable) Forge and MCPC+ is out, but for now, it's the non-technical stuff that's going to have the lasting impact if not addressed.
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Re: The Guilds of Runouw

Postby Karyete » May 18th, 2014, 2:02 am

I'm quite confused about all this cuz I've not noticed many problems.

However, on my side of the RP story, I'd want to go into the End and get my revenge on the Endermen, and I don't actually know if anybody knows this or has figured it out.
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Re: The Guilds of Runouw

Postby Kimonio » May 18th, 2014, 2:07 am

I think what my chracter needs to do is find his father and seek his revenge for casting him away on an isle. The father could be anyone on the server willing, but I'd kinda like it to be someone who would be Water's rival.
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