by Kimonio » January 28th, 2014, 8:17 pm
I like how my map is being called pointy. xD This is why you shouldn't use a map to paint.
Personally, I think resources should depend on the region. You would expect emeralds to be super rare, and diamonds to be godly....worst analogy ever. Ignore that. Idea I had was that the resources would be scattered about the map, and would be more common in particular biomes. Like, you could have a 1%--.5% chance of an emerald every 10 chunks, but jungles raise it to about...5%? 3%? Diamonds would fit a cold biome because of their blue coloring, so something like Ice Spikes make it plentiful. Coal would naturally be common in a hot biome, or even a custom one such as a volcano, where it is super common where lava is. Perhaps the resource locations could also depend on the territories and alignments. Hot resources or resources that are good for smelting or explosions would be more common in a fire region, whereas diamonds, ice, glass(?) and whatever else that aligns would be in a more colder place, or found commonly in the Air/Water border. Sand is plentiful in air, and you would more than likely find skeletons spawning there a lot. Jungles would be great for Earth, and you would find ravines and caves more often there, as well as a plentiful resource of wood.
How I see it:
Coal=Fire
Diamond=Water
Iron=Air
Emerald=Earth
Gold...I dunno. Gold can be like deposits here and there of ruins. I dunno. Maybe Gold can be an Earth ore.
Also, can I propose a hub with 2 or three villagers? Or not. Idgaf. I sorta think the portal should be in the center underwater, like under spawn, as an underwater ruin. And the only way to access the area itself since it would more than likely be under spawn protection is to kill the wither that guards the gate by acquiring the three key skulls from anywhere on the map. Could even edit a few villagers if you want to for that, make them sell them for a ♥♥♥♥ of emeralds....sexy portal leak would be so awesome....
I'm just rambling off ideas though.
