Worldpainter Collaboration

Re: Worldpainter Collaboration

Postby Raz » January 31st, 2014, 11:45 am

Doram wrote:It's completely custom, resources are specifically divvied up by region, allowing for specialization and trading, 14000x14000 blocks, so plenty of room. What you think?

I love this. The only problem with it is how it's so big.
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Re: Worldpainter Collaboration

Postby Kimonio » January 31st, 2014, 8:36 pm

An idea on guild sorting when people first join came to my head at school, and I've brain stormed it for a while. Basically a spawn hub where they read a backstory or whatever, and they put the key(the book[backstory]) in a hopper that will unlock the door to the guild room, which will list the four guilds, their alignments, and their summary. Buttons on each guild will set the person to that guild and teleport them to the guild's area, and that's that. Commandblocks would do the work, hiding the command actions for the player, setting color and guild, teleporting, and then unhiding the command actions with another commandblock that will say "Welcome to _______!", at every guild base that greets people who enter the guild territory. There would be no way back to the spawnhubguildthing, so they have to decide.

Another way would be the auto-sort, which would use a redstone circuit that followed a path. Like, one person joins one guild, the circuit deactivates all guildjointhings except for the second one, so the second person joins the second guild. Same process, except the third is activated, and third joins third guild. Rinse and repeat for fourth, and then the whole process turns over again.

I dunno.
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Re: Worldpainter Collaboration

Postby Raz » February 1st, 2014, 6:40 pm

nin pls I've asked you like 2000 times when we can make the map, idc about dropbox but that's probably the easiest
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Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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Re: Worldpainter Collaboration

Postby nin10mode » February 1st, 2014, 7:01 pm

k

Dropbox folder created, will have a folder for old worldfiles and custom brushes. Most recent map whould be in the main folder. PM me your email if you want in
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Re: Worldpainter Collaboration

Postby Raz » February 1st, 2014, 7:03 pm

nin10mode wrote:k

Dropbox folder created, will have a folder for old worldfiles and custom brushes. Most recent map whould be in the main folder. PM me your email if you want in


Anyone who joins, this is how to install the brushes.

- Open world painter.
- Select "tools" > "open custom brushes folder"
- Copy and paste the images in the .zip download into the custom brushes folder.
- Relaunch world painter.
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Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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Re: Worldpainter Collaboration

Postby nin10mode » February 15th, 2014, 10:27 pm

Since I probably won't be here for most of tomorrow, argue about this:
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Re: Worldpainter Collaboration

Postby Oranjui » February 22nd, 2014, 6:09 pm

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paint.NET filters woo
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Re: Worldpainter Collaboration

Postby Raz » February 22nd, 2014, 7:59 pm

hi this is my 700th post in the minecraft forum


that looks nice oj
Karyete, Master of Civil Conversation
Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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Re: Worldpainter Collaboration

Postby nin10mode » February 22nd, 2014, 8:56 pm

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Progress. Suggest more physical features. I know already that I need to make Water the prettiest to make up for it's lack of resources.

We already talked about regionspecific resources. So let's go into more detail.

These regions would simply have a larger abundance of these ores under them.
Wind: Redstone
Earth: Iron/Lapis
Water: Diamonds
Fire: Gold/Emeralds

I figure Wind has a huge height advantage, and Ven would be in it, meaning redstone traps and devices. Earth has iron and lapis for the new enchanting system, and that evens them out with Water's diamond surplus. I would probably be leading the fire guild and I like gold armor and it's enchantability and emeralds buy a lot of things in 1.8. Coal can have large surpluses in the corner islands.

If anyone else wants to help with mapmaking, raise tool, flatten at certain elevations, smooth with a light mountain brush(I think most are by the bottom), all with the settings on 'except on water', or 'only on land'. Refrain from doing the natural wonders. Also, 3D viewer is helpful.
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Re: Worldpainter Collaboration

Postby Karyete » February 23rd, 2014, 6:00 am

I assume the only way to locate minerals that aren't abundant in your territory is to either work real hard at finding them or trade with others?
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