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Runouw Ultra Hardcore Matches

PostPosted: March 9th, 2014, 3:01 pm
by Raz
Rules of UHC
1. No branch mining. Mining to get to a cave is okay.
2. No health regen, the only way to regenerate your health is golden apples or potions.
3. Banned potions are strength II potions and regeneration potions.
4. The world is encased in the new world borders in a 750x750 cube, which shrinks over a 2 hour period to a 100x100 box.
5. Eventually, you MUST get up and start fighting, if other people are waiting, you need to stop mining.
6. Leaving is strictly unallowed, say when you leave and the reason why and if you're gone for too long you're not allowed to rejoin.
7. Mob griefing is on. Fire spread is on. Only thing different about completely vanilla (as in no edits to the game like gamerules) is natural regen is off.
8. No giving off coords when you are in spectator mode, or helping the person you are spectating.
9. No nether portal traps.
(these rules aren't up for debate or anything, very strict about these rules.)

/worldborder center 0 0
/worldborder set 1000
/worldborder set 1 7200
/spreadplayers 0 0 100 500 false @a

Re: Runouw Ultra Hardcore Matches

PostPosted: March 9th, 2014, 3:46 pm
by Zunar
Sure, I'd be up for them. I'd probably record and upload them too.

Re: Runouw Ultra Hardcore Matches

PostPosted: March 9th, 2014, 3:51 pm
by Raz
TheZunar123 wrote:Sure, I'd be up for them. I'd probably record and upload them too.

Yeah I meant to say that you should record (but it wouldn't be required)

Re: Runouw Ultra Hardcore Matches

PostPosted: March 9th, 2014, 4:15 pm
by ChaosYoshi
It would be nice to get back into Minecraft. What better way than attempting to slaughter everybody?

Re: Runouw Ultra Hardcore Matches

PostPosted: March 9th, 2014, 4:33 pm
by Zunar
Raz wrote:
TheZunar123 wrote:Sure, I'd be up for them. I'd probably record and upload them too.

Yeah I meant to say that you should record (but it wouldn't be required)

Okay, cool. At least they'll be more interesting than my solo UHC videos.

Re: Runouw Ultra Hardcore Matches

PostPosted: March 9th, 2014, 6:26 pm
by Venexis
I'm down. Might as well if nobody's gonna be on the server until the new map is done.

Re: Runouw Ultra Hardcore Matches

PostPosted: March 9th, 2014, 6:43 pm
by Oranjui
Yes please. A match shouldn't last over a day or two at the most, right? Just wondering about how we would go about people joining in the middle of a match and then having people further progressed and whatever, even though camping is technically against the rules. Would we have something sort of like HCSMP with the campfire protection? (60 minutes of pvp immunity)

Also this is UHC, it's not going to be normal difficulty. Please realize that before you whine about hard mode.

Re: Runouw Ultra Hardcore Matches

PostPosted: March 9th, 2014, 6:50 pm
by ChaosYoshi
As long as this does not take place until maybe the 21st at the earliest, then I'd be able to join.

Re: Runouw Ultra Hardcore Matches

PostPosted: March 9th, 2014, 7:38 pm
by Venexis
Joining in the middle of a match is less of a problem than leaving in the middle of one. A plugin that gives protection for half an hour or so upon joining for the first time would be cool.

As for leaving, it should be allowed as long as you're not threatened by another player. If you log out mid-battle or because someone found you (in short, to save yourself), that should be an instant ban, the same as a death in UHC. Logging out when you're just doing your own thing doesn't stop anyone else from progressing, it's just making the match that much more difficult for you, so why not allow it?

Basically, someone intentionally logs out to avoid you, tell an op and they'll be banned. If you don't have time to finish a battle (which should be like a minute at most unless you refuse to face the attacker), you don't have time to play UHC. Obviously there will be some cases that have valid reasons, but it is the threatened player's responsibility to accommodate that. And really, the matches would be a day at most, bans and inventories and things would reset with each new round.

Re: Runouw Ultra Hardcore Matches

PostPosted: March 9th, 2014, 7:40 pm
by Raz
Oranjuice wrote:Yes please. A match shouldn't last over a day or two at the most, right? Just wondering about how we would go about people joining in the middle of a match and then having people further progressed and whatever, even though camping is technically against the rules. Would we have something sort of like HCSMP with the campfire protection? (60 minutes of pvp immunity)

Also this is UHC, it's not going to be normal difficulty. Please realize that before you whine about hard mode.

No. 60 minutes of pvp immunity will not happen.
It will be normal UHC, bedrock walls, 1500x1500 (smaller than usual due to our community size), and random spawn.

The reason why we wont have 60 minutes of pvp immunity is because it's dumb to have it in the first place. If you attack someone within the first 20 minutes you're already gonna likely lose most of your health and gonna spend half of the game getting it back. By 20 minutes a lot of people already have iron armour but that in no way means that the next 40 minutes should be spent looking for people with nothing enchanted. The time you spend looking for them is the time they spend getting diamonds, enchantments, potions, and more golden apples.

Also they last about 3 hours or so at the most according to the UHC matches I've been in and Mindcrack UHCs.
EDIT2 (first edit was ninja): wat are you talking about a match isn't a match if people can just join in the middle of it further extending the match. People post that they want to join, I edit the server to have bedrock walls 1500 blocks out, everyone joins, we get randomized, the match starts.