P.S. I'm only a newbie compared to most players
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6 and Day 7
Day 8
Day 9 and Day 10
Day 11
Day 12-15
Day 16-20
World: Survival1
Day 1
Day 2
Day 3
Day 4
Day 5-Day 9
Day 10-Day 12
Apphendix:
Apphendix I: Detailed description of all biomes
Apphendix II: Picture Gallery
World type: Survival
Bonus chest: on(recommended)
Cheats: off
World seed: -5087282059804312062
Today's achievements:
1. Open Inventory
Press E to open your inventory. That's it.
2. Getting Wood
Just cut down a tree. Simple.
3. Benchmarking
Create a crafting box as mentioned in the diary.
Today's result:
nothing really except a few mutton, a base of house, a bed and a crafting table.
Key words
Plain: technically called grass biome. This type of land spawns many grass plants and various types of flowers. Often animals spawn nearby.
Desert: desert biome spawns huge sand plains and mountains often with high cactus concentration, and never rains, hot.
Forest: Forest biome spawns high concentration of various types of trees.
Mountain: technically called hill biome. This type of land often have snow coverage on top, with coal ores or water/lava exposed at the side.
Chicken: a naturally spawn animal, can be lured with seeds, drops raw chicken and feathers when killed.
Birch trees: a kind of tree which have slightly white color of wood planks.
Bed: a crafted furniture to let you advance to the next day immediately by sleeping at night.
Monsters: various dangerous creatures that spawns at low light places trying to kill you.
Crafting Table: a 3x3 crafting space which opens many crafting options.
Today's achievements:
1. Time to mine!
Construct a pickaxe.
Today's result:
A house without celling or windows, and a couple of tools and wood.
Key words
stack: In Minecraft a stack means 64. But it's 16 for snowballs and eggs.
Sand: a natrual block that spawns near water bodies or in desert biomes.
Sandstone: a natrual block that spawns at 2-9 blocks below the natrual ground in desert biomes.
door:
You can use different kinds of wood to make the door look different.
Not only you can open doors by right clicking the door,
in the difficulty is hard, monsters like zombies and endermen can open the door, too.
But no one can manually open the iron door.
To make an iron door, change the wooden planks to iron ingots. Iron doors can be opened with redstone power(will mention in the later of the diary)
pickaxe:
one of the 4 basic tools.
Pickaxes are constructed for mining. You can change the wooden planks on top to cobblestone, iron ingot, gold, or diamond to in(de- for golden tools)crease its duration, or number of uses. Same goes for other 3 basic tools which will be mentioned later.
The detailed duration list:
Wooden basic tools-60 times, pickaxes can mine stones and coal ores.
Stone basic tools-132 times, pickaxes can mine stones, coal ores and iron ores.
Iron basic tools-251 times, pickaxes can mine stones, coal ores, iron ores, gold ores, lapiz lazuli ores, diamond ores, redstone ores, and emerald ores.
Gold basic tools-33 times(expensive and useless one, isn't it?), pickaxes can mine same thing as iron basic tools.
Diamond basic tools-1562 times, pickaxes can mine stones, coal ores, iron ores, gold ores, lapiz lazuli ores, diamond ores, redstone ores, emerald ores, and obsidian.
Pickaxes can be used for attack. However you can only swing it per every about 0.833 seconds.
The detailed attack strength list for pickaxes:
wooden-2 stone-3 iron-4, gold-2(duh), diamond-5.
And by the way, if you misuse a tool, like use pickaxes for cutting down trees, it costs double or triple, even quadruple of its durability. So use it as a thumb rule: don't misuse the tools!
The more precious of the material you use to build the basic tools, the faster it can mine when using it, if you misuse it, the speed will be much slower.
shovel:
Shovel are constructed for digging dirt, sand, gravels, clays and such things.
durability is same as mentioned above in the pickaxe description.
Detailed attack strength list for shovels:
wooden-2.5, stone-3.5, iron-4.5, gold-2.5, diamond-5.5
You can swing the shovel per every 1 second.
Cave: A dark place which spawns various monsters and minerals underground.
Today's Achievements:
Hot Topic
Construct a furnace.
Time to farm!
Construct a hoe.
Time to strike!
Construct a sword.
Today's result: A completed house plus some coal left, some sand, 1 sandstone, some various type of tree saplings from a tree, an apple from tree, a set of basic tools, some other various things from animals and plants, and some glass.
Key words
hoe:
This tool is used to farm. Right click on a block of dirt, and the dirt now is farmable. Place a block of water within the distance of 4 blocks to make it fertile.
Detailed list of attack speed of hoe:
wooden:1 per second
stone: 2 per second
iron:3 per second
gold:1 per second
diamond: 4 per second
The attack strength of a hoe is 1.
Other description same as mentioned above as pickaxe.
axe:
This tool is used to cut wood faster.
Detailed list of attack strength of axe:
wood-7 stone-9 iron-9 gold-7 diamond-9
detailed list of attack speed of axe:
wood-1.25 second stone-1.25 second iron-about 1.11 second, gold-1 second, diamond-1 second.
Sword:
This tool is constructed for dealing damage.
Detailed list of attack strength of sword:
wood-4 stone-5 iron-6 gold-4 diamond-7
You can swing the sword for every 0.625 seconds.
Swords are useful to break spider webs.
Glass:
The product of smelting the sand in furnace. It's opaque in color and spiders cannot climb on it. It can be used to create glass bottles for enchanting, glass panes for windows, and many other stuffs related to decorations. The only bad thing is that when you placed it, you can not recollect it.
Furnace:
Furnaces are useful craftings that can smelt ores, sand, and many other things as long as you have the fuel.
The fuel list:
any wooden things(even tools!) except wood block
coal and charcoal
lava(it can burn for 1000 seconds-wow)
Coal:
A common type of ore that can be found at almost any elevation except sky. Can be used as a fuel in the furnace or an important ingredient in torch recipes.
Today's results:
yesterday's things plus nearly a stack of coal and about half a stack of iron ores. Also one more stone pickaxe.
Today's achievements:
Getting an Upgrade
Construct a stone pickaxe or better.
Key words
endermen:
This type of monster is neutral, that means they don't attack you, but they do if you ever looked at them without wearing a pumpkin. These monsters will teleport if you hit them and can carry blocks around. They also don't like sunlight, lava or water.
detailed description:
enderman--Neutral
spawn location: The overworld, the End
drops: Ender Pearls(rareness: epic)
Health:40 Attack damage:7 Attack range:melee Experience value:5
creeper:
This type of monster is aggressive, that means they attack you. They attack you by suicide, and with huge explosions. They persist in the sunlight, so watch out for these creatures or else you or your home will be destroyed.
detailed description:
creeper--aggressive
spawn location: The overworld
drops: Gunpowders(rareness: common, but won't drop if they explode) and Music Discs(rareness: you need a skeleton to shoot a creeper to death to get this)
Health:20 Attack damage:49-97(wow) Attack range:explosions radius 4 blocks experience value:5
iron ore:
Iron ore is a mineral that can be smelted in the furnace into iron ingots to make powerful tools and many other things.
Rareness:common-uncommon
Occurs in veins: Yes, small-large veins
Appears at: any elevation
Needs stone pickaxe or better to mine this ore.
diamond:
diamond is a type of mineral that can make powerful tools. These things are valuable, be sure to mine those whenever you found diamond ores like this:
Diamond ores don't need to be smelted after mined.
Rareness:epic
Occurs in veins: Yes, small veins
Appears at: Y value of 16 or deeper(press F3 to see your Y value in the XYZ column)
Needs Iron pickaxe or better to mine this ore.
Redstone:
Redstone is a type of mineral that have many mechanical uses, they transmit electrical powers. Redstone ores look like the picture below can be a weak light source.
Redstone ores don't need to be smelted after mined, and can drop several pieces of redstone.
Rareness:uncommon
Occurs in veins: sometimes
Appears at: Y value of 30 or deeper
Needs iron pickaxe or better to mine this ore.
Gold ore:
Gold is a type of mineral that can construct weak tools(duh) and gold apples/enchanted gold apples that needed in boss fights, and many other things.
Gold ores needs to be smelted in furnace after mined.
Rareness:common-uncommon
Occurs in veins: Yes, small veins
Appears at: Y value of 30 or deeper
Needs iron pickaxe or better to mine this ore.
Today's achievements:
Acquire Hardware
Smelt an iron ore.
Today's resluts:
Yesterday's things plus a few iron ores and coal.
Key words
Seeds:
Seeds can be gathered by destroying grass that naturally grown on various biomes of a 1/8 chance. There are many types of seed, in this case it's wheat seed.
Seeds can be planted to grow into wheat, a renewable food source.
Bucket:
Bucket is a tool that can be used to collect lava or water, or sometimes milk.
shears:
Shears are tools that can be used to gather grass, leaves, and other stuffs that cannot be gathered with other tools.
lava:
Lava is a deadly liquid that can be gathered by buckets found deep in the ground, or commonly found in the Nether. Flow water on lava to turn it into obsidian.
Today's achievements:
None(0_0)
Today's results:
yesterday's things plus about 2 stacks of iron ores, half a stack of gold ores, and a stack of coal.
Key words:
squid:
Squid is a normal aquatic animal that spawns usually in deep water.
Squid-Passive
Spawn locations: deep water
Drops: Ink Sac(rareness:common)
Health:10 Attack Damage:N/A Attack Range:N/A Experience value:1-3
And also, squids cannot swim up to the top of a waterfall.
Ink Sac:
Ink sacs are items dropped after killing squid. It can be used for dyeing dark colors or in a quill.
Today's achievements:
None(0_0)
Today's result:
yesterday's things plus a few seeds, eggs, 2 stacks of wood, a few saplings and apples.
Key Words
Sheep:
Sheep are natural animals that can drop mutton and wool after killed. You can also cut the wool with shears.
Sheep-Passive
Spawn Locations: The Overworld plains and forests
Drops: Mutton(rareness:common) and Wool(rareness:common)
Health:8 Attack Damage:N/A Attack Range:N/A Experience Value:1-3
Cow:
Cows are natural animals that can drop leather and raw beef after killed.
Cows-Passive
Spawn Locations: The Overworld plains and forests
Drops: Leather(rareness:common), Raw Beef(rareness:common)
Health:10 Attack Damage:N/A Attack Range:N/A Experience Value:1-3
Horse:
Horses can be ridden with saddles after tamed. They don't cost you hunger bars, and horses move faster and jump higher.
Horses-Passive
Spawn Locations: The Overworld Plains/Savanna biome
Drops: Leather(rareness:common)
Health:15 Attack Damage:N/A Attack Range:N/A Experience Value:1-3
armor:
Armors give you protection from attack damage. A full set of a iron costs you 24 iron ingots and gives you 17 armor points.
Diamond armors are better than iron ones.
Armors can be dyed or enchanted. They have durability too.
Today's achievements:
None(0_0)
Today's result:
Add another decent supply of every mineral except diamonds and emeralds.
Key words
Lapis Lazuli:
Lapis Lazuli is a type of mineral that can be mined in the ore below:
Once mined, the ore will drop several pieces of it just like redstone ores.
Lapis Lazuli can also be used in coloring and enchanting.
Detailed description
Lapis Lazuli:
Rareness:uncommon
Occurs in veins: mostly
Appears at: Y value of 30 or below
Needs an iron pickaxe or better to mine this ore.
Today's achievements:
None(T-T)
Today's results:
Add a few sugar canes and a map.
Key words:
Sugar canes:
Sugar canes are a type of crop that can be found near water. They have plenty of uses, and can be replanted in your farm. Sugar canes are thirsty plants, make sure to place a bucket of water beside it when planting.
Compass:
Compass is a tool that can either make into a map or used to pinpoint your spawn point. This tool can be a lifesaver for any explorers.
Map:
Map is a tool that can show the surface area of nearby land. It doesn't show many things from the beginning, but you can zoom it out by adding more papers around it. You can do this for 4 times in total.
OH MY GOD LOOK AT THIS!: show
That's right. a pyramid. Well placed right on the edge of the river. Let's see what's inside! By the way, it took me the whole day to get here, I don't know why. Anyways, I know a little about the pyramid, is that they have a hidden room with treasures and traps under the floor. I dug the floor out and saw it. I don't want a sheer drop, so I dug my way to the bottom and saw a pressure plate and foun chests. Well I'm definitely going to remove the pressure plate because I know that's a trap. Wait! I almost forgot, I can collect FREE TNTs!!! Anyways, let's see what's in the chests.. Ohh, 3 saddles, 41 bones, 15 gold ingots, an apple, and a few strings. Not bad, huh? Well, when I came out, it's already sunrise, so I took a trip back to my base because my inventory is full. and I need to zoom out my map to see what's beyond the desert. Hopefully I have enough sugar canes...... I collected some more around the pyramid. Also, I might consider the pyramid as my secondary base. So I got back to the pyramid, and I put 5 chests, a furnace, a bed, and a crafting table inside. That should be enough because I don't need to change anything. Well get started to explore the regions beyond the desert, I said it to myself. So I saw another cave, a bunch of sunflowers, a forest, and a extreme hills biome. I spent the day and next day to gather 5 stacks of wood. Then, I spent the day 15 to gather some snowballs on the top of the hill. After I got back to my primary base, it's midnight. So desperately need sleep now...... Zzz......
Today(s)'s achievements:
None(STILL?!)
Today(s)'s result:
Added a bunch of things, I can't even count......
Key words:
Pyramid:
This image again...... Anyways, pyramids are rarely and only generated in desert biomes, they have deadly but easy-to-find traps, and a few rare treasures. They'd make a good base, honestly.
saddle:
Saddles can be used on horses and pigs, so you can ride them. Saddles cannot be crafted though. Find them in dungeons, nether fortresses, monster spawners, strongholds, pyramids, ocean temples, jungle temples, or end cities. Take them home as a loot and enjoy your ride!
TNT:
TNTs can blow up things when detonated. They are either deadly or useful. Use them carefully or else you'll suffer high damage, if it's not death.
Bones:
Bones are dropped when you kill skeletons or wither skeletons. They can also be found in the treasure chests. Bones have a bunch of uses, They can tame wolves, and the bone meal made from bones can used for coloring in white and help plants to grow faster. Save those good common materials and use them to speed up your farm!
pressure plate:
These things sends a redstone signal whenever anything steps on them. They are used for basic traps so many players get suspicious when they found them.
sunflower:
sunflowers are only found in special sunflower plains-usually, they can used to be color in yellow. Dandelion is much easier to find and have the exact same use as the sunflower. However, sunflowers will make a nice addition if you are working in a garden.
snowball:
These snowballs are gathered when you use shovel digging the snowy ground. They can be thrown for fun, or make 4 of them into a snow block. They are 16 per stack, so snowballs takes many inventory spaces. Turn them into snow blocks for a much more compact storage. Ender Dragons and blazes are vulnerable to snowball attacks for some reason, so use snowballs to fight them isn't a bad choice.
Today's achievements:
None
Today's results:
Add more snowballs and wood.
Key Words
None
The world "Survival0" was accidentally deleted at day38. I really liked the seed. But I have a whole new world coming soon......
World Type: Survival
Bonus Chest: off
Cheats: off
World Seed: -7107231560257353004
Today's achievements:
Open Inventory
open the inventory by pressing E.
getting wood
get a piece of wood.
Benchmarking
craft a crafting table.
Time to mine!
craft a pickaxe.
Today's results:
A base of my base, a bed, pieces of raw meat, a furnace and a crafting table, and some other miscellaneous things.
Key words
Note: Key words that are mentioned before are not being mentioned in later.
Mesa
Mesa biomes has high concentration of red sand and clay. It's very dry and never spawns animals.
Ravine:
Ravines are deep, erect caves that sometimes have lava at bottom, and are often connected with other cave systems. It sometimes can lead all the way from the surface to the bedrock.
Red sand:
Red sand is a special type of sand that can only be found in the Mesa biomes.
Clay:
Clay can be used as decorations, or can be cooked in furnace to become hardened clay, then it can be stained in any color to make even better decoration effects.
Today's achievements:
TIme to farm!
craft a hoe.
Time to strike!
craft a sword.
Today's results:
yesterday's things+30% of base, a chest, more food and wood, charcoal, and miscellaneous things.'
Key words
Chest:
Chests can be crafted by using 8 wood planks for extra storage. They can save your inventory space so your inventory space doesn't fill with cruds you won't use every time you go out. Each chest saves 30 inventory spaces. 2 chests can be combined into a large chest.
Today, I gathered more wood from a forest nearby, and there is a cave nearby and with coal and iron deposits exposed on the outside. I soon deforested that forest and went back to my house, and finished the building. I don't have enough oak wood, so I used birch for the roof. Before the night fell, I collected some sand and smelted into glass, and finished my window. Zzzzzz......
Today's achievements:
none
Today's results:
Finished base
Key words:
None
I think now it is the time to upgrade my tools to iron. But, I dont want to go caving that early, so I guess.. I'll go to the iron I saw yesterday and collect it...
Hey! Where did those zombies come from?! Two of them?? I used the hit and run method to kill them and got rotten flesh. After I went down, a creeper rushed towards me. I attempted to kill that evil thing, but he exploded. I hear no more monsters after that. I mined the coal, iron, and some stone, then head back u- wait, more iron over there, now head back up. I smelted the 12 pieces of iron I got, and made myself a pick, a sword, and a pair of boots. Now I can sleep......
Today's achievements:
Acquire Hardware
smelt iron
Monster Hunter
Kill a monster
Today's results:
Final level 7, more coal and iron, maybe a little bit of stone.
Key words:
Zombies:
Zombies are one of the most common and weak monsters in Minecraft, they can pick up or equip items and spawns usually in groups. They cannot survive in daylight and must spawn in the light level below 7. They also occasionally drops carrots, potatoes, iron, gold, weapons, or armor. They may appear in variant forms such as zombie villagers, baby zombies, baby zombie villagers, and chicken jockeys.
Zombie-Aggresive
Spawn locations: monster spawners, dark places in the overworld.
Drops: rotten flesh(common), weapons and armor(epic), potatoes and carrots(epic), iron or gold(epic).
Health:20 Attack damage:1-6 Attack range:melee Experience value:5
I even bumped into a vein of diamond. That's good news for day 5-9(forgot when exactly I got diamond ). By the time I first came out from left side, I had a stack and half of iron, 4 stacks of coal, 5 diamonds, a few lapis and redstone, and even some gold. I put the ores into the chests and kept going on the other side. The other side was even more crazy than the left, it went down very quickly and was expansive down at layer 30 or so. I had to construct a temporary storage to store all the things I got,
I can get 2 stacks of iron and a few gold every time I return to my temporary base(I only did that twice in these days). Now I am bumping into a lava lake. No, a HUGE lava lake SYSTEM. I walked over it carefully, jumped over a stone block, and......
I respawned back at my home. GOSH DARN THE STONE ILLUSION, I can't even see the lava behind that stone. Now I lost a stack of iron and redstone. Great.
DEATH 1
Final level:19
Death cause:unexpected lava
Lived time total: 9 days
Resource loss: a stack of iron, 10 gold, 35 lapis, 64 redstone, 3 stacks of coal, all my tools and wood.
Today(s)'s achievements:
DIAMONDS!
Get diamonds.
Today(s)'s results:
Death, and more minerals.
Key words:
Lava lake:
Caves with lava, often generates on layer 11, but can also generate on surface or occasionally cut off alone anywhere underground. Lava lakes are dangerous, but at the same time, it can be full of precious things if at layer 11.
Today(s)'s achievements:
None
Today(s)'s results:
Add more ores!!!!
Key words:
Dungeons:
This is a small cobblestone room with a monster spawner and chests of loot in it. They often appear in impressive cave systems, or when you are extremely lucky strip mining on layers above 16. You can make XP grinders out of this if you have the inclination to do so. The monster spawners inside cannot be collected even with silk touch.
Rareness: rare
Trees: None
Blocks: Dirt, snowball, grass, flowers, pumpkins(possibly)
Other: igloo
This type of land is basically like Ice Plains but it has lovely Ice towers.
Rareness: rare
Trees: None
Blocks: Dirt, snowball, ice, grass
Other: None
This is a desolate and cold biome that has nothing except sand and snowballs. They are often found between a snowy biome and ocean.
Rareness: epic
Trees: None
Blocks: Sand, snowballs
Other: None
This biome is basically river but its top is frozen.
Rareness: rare
Trees: None
Blocks: Water, dirt/sand/gravel/clay, ice.
Other: None
Spruce trees are the main features here. Much like Taiga, it s just colder.
Rareness: epic
Trees: spruce
Blocks: dirt, moss stone
Other: wolves can spawn here.
Trees are much taller and wider here, elevation and size are higher/bigger.
Rareness: epic
Trees: spruce
Blocks: dirt, moss stone
Other: wolves can spawn here.
This biome has high elevations, snow on top, stone and coal exposed at sides. Sometimes, or mostly, these things will have waterfalls on the side.
Rareness: common
Trees: none
Blocks: stone, dirt, coal, iron, water, lava
Other: many wildlifes, and it's the only place where you can find emeralds.
This biome added tree growth to the biome Extreme Hills.
Rareness: uncommon
Trees: spruce
Blocks: stone, dirt, coal, iron, water, lava
Other: none
This biome added even more elevation changes to the biome Extreme Hills.
Rareness: rare
Trees: none
Blocks: stone, dirt, coal, iron, water, lava
Other: none
This biome added tree growths to the biome Mega Extreme Hills.
Rareness: epic
Trees: spruce
Blocks: stone, dirt, coal, iron, water, lava
Other: None
This biome is dominated by spruce trees. It has the potential to spawn wolves.
Rareness: common
Trees: spruce
Blocks: dirt
Other: wolves
Added elevation changes to the Taiga biome.
Rareness: common
Trees: spruce
Blocks: dirt
Other: wolves
Tall spruce trees occupy this area, and some rare blocks can also be found here.
Rareness: epic
Trees: Mega spruce
Blocks: dirt, coarse dirt, moss stone
Other: wolves
These biomes rain at any elevations.
This biome is sandy and leads into ocean.
Rareness: common
Trees: none
Blocks: sand
Other: none
Abundant wood supply, but trees provide hostile creatures shades which they can live during the daytime.
Rareness: common
Trees: Oak, Birch
Blocks: dirt, possibly stone or pumpkin
Other: none
A forest with many kinds of rare flowers.
Rareness: rare
Trees: Oak, Birch
Blocks: dirt, possibly stone or pumpkin
Other: rare flowers appear here and only here.
Land filled with puddles of water, often located close to ocean. Trees with vines hanging down, unusual monster spawns here.
Rareness: uncommon
Trees: oak
Blocks: water, dirt, vines
Other: one of the only places you can find Azure Bluets.
Flat lands with many flowers and wildlifes, many caves also exist here. Has the potential to generate villages.
Rareness: common
Trees: none
Blocks: grass, dirt
Other: one of the only places you can find horses,
This biome is similar to plains but can find much more flowers.
Rareness: uncommon
Trees: none
Blocks: grass, dirt
Other: only place which you can find sunflowers.
This biome is a forest with only birch trees.
Rareness: uncommon
Trees: birch
Blocks: dirt
Other: none
Birch trees are much more taller here.
Rareness: rare
Trees: birch
Blocks: dirt
Other: none
This biome has quite a few unique stuffs, and it has the potential to generate a jungle temple.
Rareness: legendary
Trees: jungle
Blocks: dirt, leaves, melons, cocoa beans
Other: ocelots, and after version 1.10, parrots. For some reasons it had more chance to generate adjacent to deserts.
This biome added elevation changes to jungle biomes, which makes the fall more deadly.
Rareness: legendarily legendary
Trees: jungle
Blocks: dirt, leaves, melons, cocoa beans
Other: ocelots, parrots
Thin jungle biomes bordered with other major biomes, trees are much shorter.
Rareness: legendary
Trees: jungle
Blocks: dirt, leaves, cocoa beans
Other: very small
added elevation changes to the Jungle Edge biomes
Rareness: legendarily legendary
Trees: jungle
Blocks: dirt, leaves, cocoa beans
Other: very small
No wildlifes except Mooshrooms, huge mushrooms inhabit the area, often placed in the middle of ocean.
Rareness: Legendary
Trees: Mushroom
Blocks: Mycelium
Other: Mooshrooms, no monsters spawned
Dense forest with heavy canopy, monsters spawn in daylight.
Rareness: Epic
Trees: Dark Oak, Mushroom
Blocks: dirt
Other: none
This type of biome has no rain or snow.
Large sand area that has lava lakes and the potential to generate desert villages, pyramids, and lots of caves.
Rareness: common
Trees: none
Blocks: sand, sandstone
Other: cactus, lava lakes, pyramids, desert villages, no wildlifes
Occasional oasis are found here.
Rareness: Legendary
Trees: none
Blocks: sand, sandstone
Other: cactus, lava lakes, pyramids, desert villages
Open hot grasslands with lots of caves and wildlifes. Has the potential to generate villages.
Rareness: uncommon
Trees: Acacia
Blocks: dirt
Other: villages, one of the only places where you can find horses.
Huge elevation changes of grasslands, often elevation goes up beyond clouds.
Rareness: Epic
Trees: Acacia
Blocks: dirt
Other: none
Cool looking dry biome with clay filled hills, border is mini desert.
Rareness: epic
Trees: Oak(only on top)
Blocks: dirt, hardened clay, stained clay, clay, red sand
Other: No wildlifes, gold ore appears at any elevation after version 1.11, which maked Mesa an even better place to explore.
Even more cool looking than mesa, pointy clay cones, was inspired by the Bryce Canyon.
Rareness: Legendary
Trees: none
Blocks: hardened clay, stained clay, clay, red sand
Other: No wildlifes
This type of biome either has no weather or depends on the biome that is mixed together.
Large swathes of water tiles.
Rareness: common
Trees: none
Blocks: water
Other: none
Especially deep water. Has the potential to generate ocean temples.
Rareness: common
Trees: none
Blocks: water
Other: ocean temples, maximum length can be up to 15000 tiles
Higher elevation than the original biome.
Rareness: depends
Trees: depends
Blocks: depends
Other: depends
Especially high elevation changes, often can be above clouds, with liveable areas on top.
Rareness: epic
Trees: depends
Blocks: depends
Other: none
If you have any suggestions, please let me know.
To be updated..