Okay, I just beat it and it's easily my favourite (though that's not saying much since I've played all 2 of them >.>).Like I've said, it was amazing how straight to the point this game was. That's also why this game was so short though. No dragging on fetch quests or long story parts (though story is still great) or tutorials. Gameplay was great, dungeon design was superb, music great. The item renting was good, though I wasn't dying that often so I had plenty of rupees to spare. The wall merging was instinctive, as well as secrets. I didn't find myself looking at the walkthrough (only for the last bottle). I have to say that bosses were easy, but the ones that weren't reused from Lttp were interesting. The Muimuis were a cool idea and not too tedious as they were optional and they gave you a number map. I've played this game for about 3 days and 100%d it.The 3D does add a feeling of depth to these multi level dungeons. I also loved the little paintings I could swap my head for (as well as the mask). I'd give this game a 9-10/10. I'll be doing some replays of this game
3DS says I've been playing it for 23:19, though it definatelly didn't feel like it.
Collected rupees: About 33000
Deaths: 5
OFFTOPIC: I don't have internet atm so I won't be active for a while.



