Kirby Triple Deluxe

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Re: Kirby Triple Deluxe

Postby Harmless » May 3rd, 2014, 10:14 pm

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

I MISSED GETTING THE GAME RIGHT ON THE RELEASE DATE

GOTTA MAKE UP FOR IT AND GET IT NOWWWW
Expect something cool here soon!

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Re: Kirby Triple Deluxe

Thumbs up x1

Postby Harmless » May 20th, 2014, 9:04 pm

HOLY ♥♥♥♥ THIS IS THE BEST GAME EVER

I AM NOT EXAGGERATING THIS IS JUST ABSOLUTELY AMAZING, ONLY PLAYED ONE OR TWO HOURS OF THIS AND I AM ALREADY AMAZED AT WHAT THEY HAVE PULLED OFF

KIRBY FIGHTERS IS ESPECIALLY THE BEST FEATURE, ALONG WITH ALL THE MINIGAMES, BUT KIRBY FIGHTERS TAKES IT TO A WHOLE NEW LEVEL

PLAY THE GAME AND YOU'LL SEE WHAT I MEAN

NINTENDO I ♥♥♥♥ LOVE YOU
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Re: Kirby Triple Deluxe

Postby ChaosYoshi » May 23rd, 2014, 11:50 am

I can safely say that I did not expect this game to get so much love. I guess it's something I should get soonish.
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Re: Kirby Triple Deluxe

Postby CedarBranch » May 23rd, 2014, 2:20 pm

I read about this game and seriously want to get it with upmost priority (AKA "within a week," which might actually happen due to certain events, so [insert happiness]). Off-topiciness alert: I am planning on downloading this alongside with Super Mario Land 2: 6 Golden Coins. Hopefully it happens; I watched a gameplay video on it and even though there's no color... something about it sparks a lot of interest (maybe it has some kind of similarity to the Wario Land series that I am seeing through my eyes.).
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Re: Kirby Triple Deluxe

Postby SuYo1141 » May 24th, 2014, 12:21 pm

Triple J wrote:Off-topiciness alert: I am planning on downloading this alongside with Super Mario Land 2: 6 Golden Coins. Hopefully it happens; I watched a gameplay video on it and even though there's no color... something about it sparks a lot of interest (maybe it has some kind of similarity to the Wario Land series that I am seeing through my eyes.).


Super Mario Land 3 is the first Wario Land game, so they're the same series in a sense.
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Re: Kirby Triple Deluxe

Postby CedarBranch » May 25th, 2014, 1:04 pm

That must explain the feeling (and I am in fact enjoying it too, having played it.).



Anyway, I actually got Kirby: Triple Deluxe yesterday, and blowing approximately 9 hours of my life (in a single, unhealthy playthrough) to clear my way through the final boss felt accomplishing, though it has made the game's lifetime shorter because of it... and I shouldn't have spent all that time within a single day, tbh. :/

This game is heavily addictive, yet highly enjoyable, but I personally find Kirby Fighters to be a little too tormenting when you first start. I barely passed Normal on Sword, and now I'm afraid to move up another two difficulties there. I think that mode should be nerfed a bit, especially considering how much the difficulty can spike. (Note that that was the only ability I have used on Normal so far, however.)
Essentially, I do like Kirby Fighters, but the fact that I had trouble on just the Normal difficulty gives me a bad feeling of incompetency when Easy was already a cinch. The problem seems to in part come from the large room for error alongside the designs of several stages (especially those with tight passages--AND THAT DIFFICULTY SPIKE. I seriously didn't expect that. Maybe I should being practicing more in this mode, but I've been doing so freaking good on Easy just to be toyed around with in Normal... I mean seriously. Now I'm afraid to play it on Multiplayer...

I haven't gotten very far yet in DededeTour, but I'm personally feeling a little intimidated by the fact that I am forcefully evaluated by my completion time in each level without being able to replay them until the end. That really makes me more nervous about making mistakes.

tl;dr: I like the additional game modes, but I'm afraid to share any best times, especially when it's automatic--and I like using Streetpass on all games. I am also intimated by the very large margins of error in Kirby Fighters, unfortunately. I have not tried the Arena or Drum games yet, but I'm... still uneasy about how much trouble I had with Kirby Fighters when I thought I was going to do very good after my lifetime of experience with many, many other games.

tl;sdr: I cannot simplify this any further.




Overall, still an awesome game. :mrgreen:
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Re: Kirby Triple Deluxe

Thumbs up x1

Postby Harmless » May 26th, 2014, 6:19 pm

Well, it's been roughly 1-2 weeks and I almost got 100% completion in the entire game. :3 Although this may seem short, this game does have some nice replay value and I did get 100% in Kirby Super Star Ultra in a matter of weeks, so it's not much of a complaint. Then again, Kirby's Adventure (NES) and Kirby Squeak Squad did take longer to get 100% on.

So yeah, I meant to type out some things about the game a day ago but my computer crashed. So, here goes writing my two cents again.

Like Triple J said, game is incredibly addicting and fantastically done. Love the soundtrack, love the game play, love the new copy abilities, love the new levels, etc. Kirby Fighters does have a pretty big difficulty spike in AI, I will agree, but I didn't have too much trouble on normal (with the exception of getting incredibly unlucky with Parasol and Ninja). I'm actually looking forward to completing Normal with all copy abilities. But on the topic of Kirby Fighters, I do wish they added a few extra abilities like Beetle Kirby, Leaf Kirby, etc... But overall it's really fun. Don't worry about multiplayer Triple J, it's only local multiplayer for download play and people who have the game, not global WiFi multiplayer.

I don't mind Dedede Tour's feature of timing you in how fast you complete it. In fact, it's pretty fun if anything, you have story mode for exploration and Dedede tour for speedrunning. Kirby Fighters does unfortunately have a fairly large margin of error if you happen to die on a level, but if you know your stuff you can KO your enemies in under 10 seconds (of course, not every ability has the same firepower as Hammer but you get my gist).
Expect something cool here soon!

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