- This post by Harmless was thumbed up by:
- CedarBranch (June 7th, 2014, 2:08 pm)
![]() | Runouw Votes Winner |
![]() | Runouw Votes Winner |
![]() | Runouw Votes Winner |
![]() | Runouw Votes Winner |
![]() | Runouw Votes Winner |
Harmless wrote:If you hold down the B button to throw it, Kirby can build up distance power. Generally the Key shouldn't get stuck as it's for the most part possible to either jump out of the problem (or unless if you're talking about Level 3-2 where you have the collapsing tiles, then I recommend just reloading the room by leaving and coming back).
Harmless wrote:Jumping and throwing are how you get the key to its destination when you're not moving. Which takes the fun out of the golf-style game.
Harmless wrote:Riding something like that star that brings you between background and foreground doesn't count. What does count is jumps that go onto it.
![]() | Runouw Votes Winner |
Triple J wrote:How do you replace the Key after losing it without having to play through the entire Hole again? That could end up being more than a 2-stroke penalty.
Harmless wrote:I still don't understand the "advantage."
I was thinking of those gyroscope-controlled carriages.
![]() | Runouw Votes Winner |
Harmless wrote:Triple J wrote:
I still don't understand the "advantage."
Advantage? Please elaborate.
![]() | Runouw Votes Winner |
![]() | Runouw Votes Winner |