Zelda: Tri Force Heroes

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Zelda: Tri Force Heroes

Postby tnt175 » June 16th, 2015, 8:20 am

A brand new Zelda game that can be played up to three players at the time (there is still a single-player mode)

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Re: Zelda: Tri Force Heroes

Postby Konradix » June 16th, 2015, 12:55 pm

Looks cool, but again, that won't sell me on a New 3DS, especially since none of my friends have it. It was same for me with Smash Bros. I did notice that they made ALBW bomb power-up into a new suit which does that instead. I wonder whether they'll do that with all the old items.
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Re: Zelda: Tri Force Heroes

Postby tnt175 » June 16th, 2015, 2:49 pm

Konradix wrote:Looks cool, but again, that won't sell me on a New 3DS, especially since none of my friends have it. It was same for me with Smash Bros. I did notice that they made ALBW bomb power-up into a new suit which does that instead. I wonder whether they'll do that with all the old items.


I doubt that it is for the NEW 3DS, but I could be wrong.
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Re: Zelda: Tri Force Heroes

Postby Konradix » June 16th, 2015, 3:19 pm

They used the New 3DS skin thing in the trailer. I also recall them saying something about that in the press conference, but maybe not. I don't remember. It does look cool though, but I have no friends no one to play this game with anyhow.
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Check out my newest level called:
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- Syzygy Labs
- Maybe some sort of Metroidvania level
- Sneaking level
- A mystery


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Re: Zelda: Tri Force Heroes

Postby Harmless » June 17th, 2015, 3:43 pm

ooo neato

but yeah, where is purple link?
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Re: Zelda: Tri Force Heroes

Postby Zunar » June 17th, 2015, 5:07 pm

Obviously Vio was too laidback to protest when they cut him out of the game.

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Re: Zelda: Tri Force Heroes

Postby ChaosYoshi » June 17th, 2015, 7:00 pm

Harmless wrote:but yeah, where is purple link?

According to Takashi Tezuka, it was because having a stack of 4 people was too tall, though I think that it's more-so because they either couldn't come up with any designs to compensate for 4 players. Other theories I have are that they wanted a single player in solo mode to manage all characters, and that 4 was deemed overwhelming; it could also be that the Link Between Worlds engine is built to have up to 3 layers on a single floor, making it true that a stack of 4 would be too tall.
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Re: Zelda: Tri Force Heroes

Postby tnt175 » June 18th, 2015, 3:04 pm

Zunar wrote:Obviously Vio was too laidback to protest when they cut him out of the game.

(if you get that reference, have a cookie)



Anyway, I think I heard about the story somewhere but I can't remember it.

Something about Zelda been stuck in an awful outfit.
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Re: Zelda: Tri Force Heroes

Postby Zunar » June 18th, 2015, 3:14 pm

^ That wasn't what I was thinking of, but dang that's funny. I was referring to the manga actually.
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Re: Zelda: Tri Force Heroes

Postby ShadeRaider » November 13th, 2015, 5:17 pm

Is there anybody doing multiplayer for this that I can join?
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