Paper Mario Color Splash

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Paper Mario Color Splash

Postby Yoshi Boo 118 » March 3rd, 2016, 2:51 pm

The latest entry in the series, and supposedly it comes out this year. Thoughts?



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Re: Paper Mario Color Splash

Postby tnt175 » March 4th, 2016, 9:13 am

I'll be honest, this game is not looking good to my eyes.

I know it is too soon to judge but this game just gives me all the bad vibes Sticker Star had:

1. The paper aspect been pushed so hard that both the story AND gameplay suffers from it
2. The battles been reduced to uneventful and pointless encounters
3. A world that is too generic to remember

Watching that moment in the direct and I couldnt keep on facepalming at the fact that Nintendo is repeating the same unorthodox choices.

I know that I might be wearing nostalgia googles but SS alienated me so much that I cant look at this new game with joy or hype.
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Re: Paper Mario Color Splash

Postby Konradix » March 4th, 2016, 9:30 am

Apparently SS was meant to be the new standard for Paper Mario games. But there's an easy way to show Nintendo that you don't like that kinda stuff: Don't buy it. I actually got the same vibe from the game, and while I can't say whether like/dislike SS (as I've never played it) just looking at the big fan attack repeated again and how it looks like a rehash with cards instead of stickers in battle, and a colour hammer for "puzzles" this probably won't sway me (not like I have a WiiU anyways). I'd buy Sticker star instead, since I have the console anyways.
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Re: Paper Mario Color Splash

Postby tnt175 » March 4th, 2016, 10:16 am

Konradix wrote:Apparently SS was meant to be the new standard for Paper Mario games. But there's an easy way to show Nintendo that you don't like that kinda stuff: Don't buy it.


That's probably the thing I'm going to do.

When Sticker Star was announced, I tried to be reasonable. I knew it was going to be different but I was ready to give it a chance because "Who knows? Maybe I'll like the game despite been different". But when I got the game, I was able to give it a proper judgement and boy, it wasn't pretty.

Lets get back to the point I made earlier and look at the games of the series.

1. The paper aspect

One of the interesting effects that the paper visuals gave me was that of a storybook with pop-out pictures. While TTYD used that aspect in clever ways, its kept it out of the context of the story, allowing it to go ahead with annoying aspects that ruined the flow of the story or the immersion into that world.

Sticker Star brought the paper aspect too far with the stickers. The stickers had too much impact on the world itself, restraining the possibilities AROUND them. And from what I saw, Color Splash is going to do the SAME FRIGGING THING, but with colors.

2. The battles

While TTYD had turn-based battles like in my classic rpgs, the total chaos caused by the theater aspect of the battle. While SPM went to the platformer side, it managed to keep things interresting with focus on exploration albeit been a liiiiiiiiiiiiiittle linear.

Meanwhile, SS limited your actions with stickers which is the equivalent of items. The battles themselves were useless because you gained no XP and not nearly enough coins to purchase back the stickers used. And them you have the boss battle that you start without knowing what they are weak to and getting berated afterward for not using their weakness that you COULDN'T of KNOWN BEFOREHAND. Color Splash may do things differently with reusable cards that can be filled with ink but it also looks like there is still no XP (I have checked the japanese trailer)

3 The world itself

If it wasnt form my good memory for videogames, I probably wouldnt keep in mind the world of Sticker Star. While TTYD and SPM had worlds that were unique interpretation of Mario stamples, SS took the strict minimum and ran with it.

I'm also going to had a fourth point: the characters.

WHY. JUST WHY DID THEY REPLACED THE UNIQUE CHARACTERS BY GENERIC TOWNSPEOPLE. WITH THE SOLE UNIQUE PERSON BEEN BOTH ANNOYING AND USELESS?

Anyway, unless they managed to make a complete 180 to my thoughts, I wont buy the game. I did the same thing about the Mario Party and Tennis series.
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Re: Paper Mario Color Splash

Postby Venexis » March 4th, 2016, 9:17 pm

Konradix wrote:Apparently SS was meant to be the new standard for Paper Mario games. But there's an easy way to show Nintendo that you don't like that kinda stuff: Don't buy it.


The problem was, a lot of us willingly overlooked the sketchier gameplay trailers because Nintendo is used to be outstanding in terms of quality. "It's Nintendo, it's PAPER MARIO. They won't ruin a franchise like that, no way."

Now we know better.
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Re: Paper Mario Color Splash

Postby ShadeRaider » March 5th, 2016, 8:11 am

I think if they end the series the are making a big mistake. In my opinion paper mario is one of thier better series
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Re: Paper Mario Color Splash

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Postby #4715 » March 5th, 2016, 8:35 am

yeah, but sometimes (a lot of the time) it's better to end a series before it becomes generic and tired
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Re: Paper Mario Color Splash

Postby Megar » March 5th, 2016, 12:44 pm

The problem here is that it won't get tired and generic if they go back to the old formula (or at least SPM style)
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Re: Paper Mario Color Splash

Postby ShadeRaider » March 5th, 2016, 1:51 pm

I'm not a fan of the later games but, thousand year door and SPM were 10/10 compared to sticker star which was 0/10
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Re: Paper Mario Color Splash

Postby Awesomeguy 99 » March 5th, 2016, 2:26 pm

Even if they still did the card battling thing, I just want partners. They were what made the series interesting, and even SPM had them in the form of Pixls. In the trailer you see a paint bucket with eyes, presumably this game's Kersti, and we don't even see them in battle. If we had partners, and even if they had some gimmick to them they'd still be welcome.
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