Last Legacy: Null Space Beta (Update)

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Re: Last Legacy: Null Space Beta (Update)

Postby Blablob » February 16th, 2014, 8:54 am

Any chance you could add a SpawnSquare trigger? Right now enemies do not drop squares when they die, unlike the story mode.
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Re: Last Legacy: Null Space Beta (Update)

Postby KABOOM » February 16th, 2014, 10:28 am

I think I'll stick with the old LD until the numerous issues with the new one are fixed.
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Re: Last Legacy: Null Space Beta (Update)

Postby ~Yuri » February 17th, 2014, 5:13 am

Wow

Everytime I go out for a weekend something happens

But this is too off topic, so I'll edit this post later to include my thoughts.
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Re: Last Legacy: Null Space Beta (Update)

Postby Nero the DemonSlayer » February 19th, 2014, 7:49 pm

Runouw, my long time friend, it is good to see you are getting ever much closer to completing this. I remember when I left two years ago and you just finished the level designer for it.


Good times, my friend. Good times.
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Re: Last Legacy: Null Space Beta (Update)

Postby Chill Pingu » February 26th, 2014, 5:55 am

why did you make spacebar the jump key.
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Re: Last Legacy: Null Space Beta (Update)

Postby Karyete » February 26th, 2014, 7:48 am

Chill Pingu wrote:why did you make spacebar the jump key.


Don't forget he'll add a Customise Keys part in the future, so you can assign keys to do different thing.
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Re: Last Legacy: Null Space Beta (Update)

Postby KABOOM » February 26th, 2014, 1:58 pm

Also, W seems to jump now, but not Up.
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Re: Last Legacy: Null Space Beta (Update)

Postby *Emelia K. Fletcher » February 26th, 2014, 2:51 pm

stupid bloody buggy invisible water dghgdjlkfsg


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