by CedarBranch » May 13th, 2015, 5:21 pm
Play my level "Orb Evasion." Play it on both RC2 and RC3. Go on either Level 2 or Level 3. It's the perfect example.
EDIT: For those who don't feel like testing that out for yourselves, this is the issue:
My gravity contraption in Level 2 is supposed to use a perfectly precise Relative value - which is on repeat - with the Move Character function to make the player float upward slowly just enough to not float downward constantly, yet not rise too quickly, all while the gravity direction is at 180 degrees. In Release Candidate 3, because the Move Character function is weaker, the player will rise rather quickly, and this makes it impossible to go through the obstacles because you have to remain at the same altitude for longer periods of time to progress.
In Level 3 I introduced a trampoline that varies your bounce height depending on when you jump from it. Jumping just as you land on it results in a really high bounce, which is needed to reach the alternate path. In Release Candidate 3, because the Move Character function is weaker, the player won't bounce as high, which makes it impossible to reach the alternate path.