On The Run

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Re: On The Run

Postby Dtroid » April 7th, 2013, 5:59 am

Yeah new game!!!
Wait. Problems.
8x3 =24 wrong???

8x11 =88 wrong???

This game has some problems. But sometimes it's due to spiders covering the numbers. :(
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Re: On The Run

Postby SuYo1141 » April 7th, 2013, 6:56 am

EDIT: Redacted.
Last edited by SuYo1141 on April 7th, 2013, 10:04 am, edited 1 time in total.
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Re: On The Run

Thumbs up x1

Postby *Emelia K. Fletcher » April 7th, 2013, 7:06 am

Note: coded in a weekend


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Re: On The Run

Thumbs up x6

Postby Runouw » April 7th, 2013, 10:01 am

As for some of the minor glitches, I did program this game in less than 48 hours. It was for a friend's school project and he got an A+ (10/10). I have to focus more of my time on Last Legacy and my other big projects. It's a nice change to actually finish a game after such a long time though.

How do you like the idea of a few small games every once and a while between releases of major games like Last Legacy? I promise the next one isn't about math!
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Re: On The Run

Postby ~MP3 Amplifier~ » April 7th, 2013, 10:16 am

Sounds awesome. I haven't played this game yet but it looks to be my kind of game. ;)
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Re: On The Run

Thumbs up x1

Postby *Emelia K. Fletcher » April 7th, 2013, 10:35 am

Runouw please enter the Ludum Dare jam


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Re: On The Run

Postby Megar » April 7th, 2013, 2:03 pm

Runouw wrote:How do you like the idea of a few small games every once and a while between releases of major games like Last Legacy? I promise the next one isn't about math!


As long as there is no math. AS LONG AS THERE IS NO MAAAAAAAAAAAAATH
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Re: On The Run

Thumbs up x2

Postby Buff_ » April 7th, 2013, 2:26 pm

Runouw wrote:As for some of the minor glitches, I did program this game in less than 48 hours. It was for a friend's school project and he got an A+ (10/10).

Wait wait wait.. you coded a game for someone else to give in?

Runouw wrote:How do you like the idea of a few small games every once and a while between releases of major games like Last Legacy? I promise the next one isn't about math!

I'm all for you doing whatever makes you feel better, but I'd really like it if we could get updates regularly - like every few weeks or so - rather than a few bunched together and months of silence. This is your site and you seem to be neglecting it. :'(
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Re: On The Run

Postby Raz » April 7th, 2013, 2:39 pm

Buffooner wrote:
Runouw wrote:As for some of the minor glitches, I did program this game in less than 48 hours. It was for a friend's school project and he got an A+ (10/10).

Wait wait wait.. you coded a game for someone else to give in?

Runouw wrote:How do you like the idea of a few small games every once and a while between releases of major games like Last Legacy? I promise the next one isn't about math!

I'm all for you doing whatever makes you feel better, but I'd really like it if we could get updates regularly - like every few weeks or so - rather than a few bunched together and months of silence. This is your site and you seem to be neglecting it. :'(

I quote from the chat I had with him a few days ago.
(not exact, so don't hunt me down on this rob)
"The next major update won't be out for at least a month because of school."

Still would be cool to get an update every week or so like Notch used to do on minecraft.
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Re: On The Run

Thumbs up x1

Postby Runouw » April 7th, 2013, 2:52 pm

Yeah, I should schedule updates at some specific time. So even if I had nothing to say it would still be an update.

Also, I haven't even announced a quarter of the features from the last Last Legacy beta... The problem is Notch was programming Minecraft as a job. And I barely have the time to make updates let alone finish the whole game.
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