Last Legacy: Null Space (Release Candidate)!

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Re: Last Legacy: Null Space (Release Candidate)!

Postby Venexis » April 7th, 2014, 6:12 am

Runouw wrote:- Air friction has been greatly increased to give more control of the character in air.


This sounds like hands down the best part of the update. That being said WOO I might actually play without getting frustrated at flying six miles to the right every time I tap an arrow midair :p
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Re: Last Legacy: Null Space (Release Candidate)!

Postby CedarBranch » April 7th, 2014, 6:51 am

Btw, what happened to the idea of having various delta block types unlocked throughout the game if you are already finishing this game up? I have noticed how the block select does come up by holding the right or left arrow keys in delta mode, though the normal block is the only one available.
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Re: Last Legacy: Null Space (Release Candidate)!

Postby Runouw » April 7th, 2014, 9:31 am

Triple J wrote:Btw, what happened to the idea of having various delta block types unlocked throughout the game if you are already finishing this game up? I have noticed how the block select does come up by holding the right or left arrow keys in delta mode, though the normal block is the only one available.


I'm trying to make each new chapter focus on a new game-play element instead of adding them all at once. So it's very likely the next game will focus on something new like the block mechanics. The greatest focus of Null Space is the equipment system.
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Re: Last Legacy: Null Space (Release Candidate)!

Postby CedarBranch » April 7th, 2014, 10:24 am

Oh. I thought you were implying, at the end of your first post and by "final boss", that this was going to be the final product.
Apparently there are going to be more chapters, so never mind. :3

Speaking of it, how many chapters do you think there will be?
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Re: Last Legacy: Null Space (Release Candidate)!

Postby Runouw » April 7th, 2014, 11:46 am

Can't say for sure how many chapters there will be.
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Re: Last Legacy: Null Space (Release Candidate)!

Postby CedarBranch » April 7th, 2014, 1:29 pm

I really do like the updates and LL in general. There's just these two things I figure are important to address, both which are really bugging me:
    1) Even though the game does recognize duplicates of an item if they exist, I fail to find anything that tells me how many I have of anything. It makes selling things for extra Squares rather risky for someone who likes having at least one of each item.
    2) The Old Man character in the Level Designer does not change when I attempt to alter his appearance. I am sure this isn't intentional. I have already mentioned this particular issue in the Bugs thread, but I don't want to see the bug slip through the final version of this chapter.



EDIT: I just took a much closer look, and there happens to be a very small number under the item icons. So never mind about the first point. And I don't think it's worth editing the info out, so I'll just emphasize the edit.
Last edited by CedarBranch on April 7th, 2014, 5:05 pm, edited 2 times in total.
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Re: Last Legacy: Null Space (Release Candidate)!

Postby KABOOM » April 7th, 2014, 1:31 pm

- In game, opening the shop counts as a checkpoint, so now so you can't suicide to get items for free.

You can still do this with the enchanter.
Also, the Winged Boots, especially when upgraded, may mess up certain levels. For example, you can go onto the roof of the enchanter and go to the other side, but you can't get back.
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Re: Last Legacy: Null Space (Release Candidate)!

Postby AwesomeRandomGamer99 » April 8th, 2014, 8:11 pm

Suggestion:

ADD SAVE POINTS THROUGHOUT LONGER LEVELS!!!!

Edit: Never mind.
Last edited by AwesomeRandomGamer99 on April 21st, 2014, 6:14 am, edited 1 time in total.
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Re: Last Legacy: Null Space (Release Candidate)!

Postby -BY » April 9th, 2014, 11:39 am

AwesomeRandomGamer99 wrote:Suggestion:

ADD SAVE POINTS THROUGHOUT LONGER LEVELS!!!!

I do not expect levels to become thaaat long. Even if the length should ultimately increase a good bit in the next levels.



Only things bothering me right now:

- Not being able to change enemies max. HP
- Not being able to change the waters dimensions. (Resizing would already be a giant step forward.)
- Enemies do not get hurt in that lava cave level, I've been working on. I don't even know if it's my fault, nor how I'd fix that. : (
- Customizable blocks do still not represent their ingame (inlevel) colour, once you're working on that one in the LDer itself.
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Big thank you to FrozenFire who created this masterpiece. : )
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Re: Last Legacy: Null Space (Release Candidate)!

Postby Megar » April 10th, 2014, 9:34 am

/me tears hair out

AHHH why does everything have to happen when i can't participate in them
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