Last Legacy: Null Space (Release Candidate)!

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Re: Last Legacy: Null Space (Release Candidate)!

Postby Konradix » April 27th, 2014, 1:21 pm

AwesomeRandomGamer99 wrote:
Doram wrote:A) I have an XBox360 Controller that I am using on my Laptop, and I am able to map everything to it just fine, including one of the joysticks for mouse control, so that's an option for people. Not quite as responsive as keyboard and mouse, but definitely playable.


Is there any special trick to that? I attempted it with an XBOX controller but nothing would map.


He may've used Joy2Key to map keyboard controls to his Controller, it has mouse options in it.
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Re: Last Legacy: Null Space (Release Candidate)!

Postby AwesomeRandomGamer99 » April 29th, 2014, 7:09 am

Konradix wrote:
AwesomeRandomGamer99 wrote:
Doram wrote:A) I have an XBox360 Controller that I am using on my Laptop, and I am able to map everything to it just fine, including one of the joysticks for mouse control, so that's an option for people. Not quite as responsive as keyboard and mouse, but definitely playable.


Is there any special trick to that? I attempted it with an XBOX controller but nothing would map.


He may've used Joy2Key to map keyboard controls to his Controller, it has mouse options in it.


What is Joy2Key?
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Re: Last Legacy: Null Space (Release Candidate)!

Postby Doram » May 2nd, 2014, 1:16 am

The combo of Microsoft Drivers and Xpadder worked well for me. Xpadder is nice, but you will have to remember to run it as administrator the first time so that it forces it to save your preferences. Otherwise, a number of games that have joystick support recognized the controller with just the drivers. Ittle Dew worked wonderfully without having to use Xpadder, for example.

I haven't used Joy2key, but it is probably the same kind of thing as Xpadder. It is a program designed to sit just above the drivers in the operating system and take the inputs from the controller and turn them into keyboard and mouse commands for the operating system, and then you can control whatever you want. You can use your controller to browse the internet or navigate Microsoft Word with the thing if you wanted.
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Re: Last Legacy: Null Space (Release Candidate)!

Postby Raiyuuni » May 2nd, 2014, 3:08 pm

I've had quite some fun while playing most of the levels, which had just the right difficulty for me to be beaten quite comfortably, yet not without effort. For someone who hadn't seen the original versions at the previous NS settlement, the enjoyment would be even greater.

That cannot be said, however, without a few reservations.

The two stages prior to Dissonance, on their normal variations, which were too short next to their Hard counterparts (the latter not having undergone through any significant change) and even one or two levels before Strength.

Thanks to the extreme power-up systems that Null Space introduced, I can now remain faithful to my suicidal platforming style, a hit-and-run speedy mayhem. No opponent, however, after the power-ups were chosen and improved, seems to rival the protagonist's speed even without having intentionally farmed squares. That basically prevents most foes, slow, stationary or even trapped in narrow platforms, from actually being harmful. And thus, they can be simply taken down by sheer spell spamming. It's a bit disappointing to see even new or reworked enemies, such as the spark mage, which actually ought to look menacing, rarely being able to put up with such shallow strategies.

Lastly, I'm not sure whether it's just me being a cheap magic spam kid, but despite his massive HP stats, even the final boss was beaten too easily, on both modes, mostly due to these same issues. He certainly deserves a more powerful moveset.

Either that or I should have just named my character Madara from the start.

Nevertheless, thanks for everyone who worked on this game and allowed it to come this far. Above everything else, the lag fixes made the game rise and shine again, as it rightly deserves.

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Re: Last Legacy: Null Space (Release Candidate)!

Postby AwesomeRandomGamer99 » May 5th, 2014, 6:10 am

Doram wrote:The combo of Microsoft Drivers and Xpadder worked well for me. Xpadder is nice, but you will have to remember to run it as administrator the first time so that it forces it to save your preferences. Otherwise, a number of games that have joystick support recognized the controller with just the drivers. Ittle Dew worked wonderfully without having to use Xpadder, for example.

I haven't used Joy2key, but it is probably the same kind of thing as Xpadder. It is a program designed to sit just above the drivers in the operating system and take the inputs from the controller and turn them into keyboard and mouse commands for the operating system, and then you can control whatever you want. You can use your controller to browse the internet or navigate Microsoft Word with the thing if you wanted.


Thanks for the help.
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