Most likely I will make an update in a few days fixing glitches and adding new stuff.
There's one bug with the quality changing on the main menu. Due to a last minute change I made, the quality buttons don't actually do anything. After I fix this glitch, the delta effect should be much less laggy on lower qualities.
Has anyone found the snow background with the snow effect yet?
Buffooner wrote:I'm not sure how other magic could be put in seeing as there are already a lot of letters used. Maybe it'll just be too complicated.
EDIT: I guess if you choose magic beforehand it would be okay.. or if you assigned different "spells" to numbers on the keyboard.
Think of Super Smash Bros: You only have two buttons, but there are 3 (smash attacks) + 4 (special attacks) + 5 (standard) + 5 (standard air) = many attacks.
I think the X button will be used to perform magic attacks (which drain your MP bar) and then you can use the arrow keys with them to create more combinations.
entertainment.net wrote:Suggestions:
• Scenery and ground in the background still sometimes seems to look just like the foreground objects, even when shaded. If adding a slight blur is possible, (which I know is annoying to create in Flash), I think it would help a lot.
The solution to this is using the Tile Color Change blocks, but you just gave me an idea...
entertainment.net wrote:• Being able to undo even after you've tested it.
I will try to make this possible.
entertainment.net wrote:• Add in the "press shift to erase" function, like in SM63.
Shift is now used to select multiple items at once, but I'll consider what other keys could be used.
Right now,
Shift = select multiple items
Control = like shift but you can use it do deselect items
Maybe I should make it the "Alt" key? Someone... I need ideas...
entertainment.net wrote:Bugs:
• You can't freeze time while jumping or or standing on "mage" blocks (is there a name for these?).
Not a glitch. If you could change tiles when standing on the tiles you created then you could go
anywhere. I had to put limits so that level designs would be easier (You would not have to worry about people being able to go infinitely in any direction). Note, I also disabled control of camera zoom during gameplay. This gives the level creators more control and you don't have to worry about people zooming out and seeing another area on accident.