Playable Beta of Last Legacy Released!!

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Re: Playable Beta of Last Legacy Released!!

Postby JacktheOrk » January 5th, 2011, 9:33 am

Had a quick go at Level 1 and I really liked it, but maybe you could make killing an enemy more of an achievment rather than just disappering and some of the enviroment kust seemed to end with nothing so prehaps extend background lines to more pronounced are so the background images just dont seem to be floating. I also love the music and hope you make a full score! Another great game Runouw!
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Re: Playable Beta of Last Legacy Released!!

Postby Killswitch » January 6th, 2011, 1:46 am

Runouw, can you make the game downloadable? :awe:
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Re: Playable Beta of Last Legacy Released!!

Postby Zunar » January 6th, 2011, 7:10 am

!?!, there's an easy way to download flash games. Go to File2HD.com, change filter to objects, and input the url into the box. Then click Get Files. It's easiest to go it when using the popup URL. Right-click the file and click "Save link as..." to save the file. Then, load it up in your browser (or Flash Player) to play it.
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Re: Playable Beta of Last Legacy Released!!

Postby Buff_ » January 6th, 2011, 8:36 am

TheZunar123 wrote:!?!, there's an easy way to download flash games. Go to File2HD.com, change filter to objects, and input the url into the box. Then click Get Files. It's easiest to go it when using the popup URL. Right-click the file and click "Save link as..." to save the file. Then, load it up in your browser (or Flash Player) to play it.

...or find the swf, put it someone on the forum, press alt and click it.



But I think !?! means an exe and maybe an app file (for mac).
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Re: Playable Beta of Last Legacy Released!!

Postby Killswitch » January 7th, 2011, 1:57 am

Buffooner wrote:
TheZunar123 wrote:!?!, there's an easy way to download flash games. Go to File2HD.com, change filter to objects, and input the url into the box. Then click Get Files. It's easiest to go it when using the popup URL. Right-click the file and click "Save link as..." to save the file. Then, load it up in your browser (or Flash Player) to play it.

...or find the swf, put it someone on the forum, press alt and click it.



But I think !?! means an exe and maybe an app file (for mac).


You're correct - only half. :awe:
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Re: Playable Beta of Last Legacy Released!!

Postby AwesomeJRFD » February 3rd, 2011, 7:16 pm

When will the full version come out?

I'm just wondering :blab: :blab:
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Re: Playable Beta of Last Legacy Released!!

Postby JacktheOrk » February 3rd, 2011, 11:15 pm

When Runouw has finished, I presume. I have no idea about where he's at with the game but the Beta being out is promising
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Re: Playable Beta of Last Legacy Released!!

Postby sm63rox456 » March 30th, 2011, 5:29 pm

I just tried both beta levels and the level designer, and although there are a few bugs and other issues, it was still a very enjoyable experience.

I liked:

The self-snapping tiles, it made things really easy.
The level design of the beta levels.
The copy/paste tool.
The ability to make moving blocks and planets with gravity.
Being able to change the default gravity.
The space-time control idea.
The ability to change whether or not the paths of blocks are visible.
And a lot of other stuff that makes a list too long to explain. :?

A few suggestions:

Make it possible to die from crushing.
Allow players to connect items to tiles. This would allow a whole lot more level design possibilities, such as a moving block with spikes on it (as an alternative, you could make a way to move linked items).
Allow someone to disable the space-time action (you may already be able to do this and I just haven't figured it out yet :awe: ).



Keep up the good work, this will be a very good game, maybe even better than SM63...
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Re: Playable Beta of Last Legacy Released!!

Postby AwesomeJRFD » March 30th, 2011, 8:25 pm

sm63rox456 wrote:A few suggestions:

Make it possible to die from crushing.
Allow players to connect items to tiles. This would allow a whole lot more level design possibilities, such as a moving block with spikes on it (as an alternative, you could make a way to move linked items).
Allow someone to disable the space-time action (you may already be able to do this and I just haven't figured it out yet


1. I think it'll be in the next update.
2. Move Item Command on triggers
3. Delta Negate boxes.

Oh, and there's already a topic for suggestions:
viewtopic.php?f=53&t=13029

Check it out.
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Re: Playable Beta of Last Legacy Released!!

Postby sm63rox456 » March 31st, 2011, 11:53 am

AwesomeJRFD wrote:
sm63rox456 wrote:A few suggestions:

Make it possible to die from crushing.
Allow players to connect items to tiles. This would allow a whole lot more level design possibilities, such as a moving block with spikes on it (as an alternative, you could make a way to move linked items).
Allow someone to disable the space-time action (you may already be able to do this and I just haven't figured it out yet


1. I think it'll be in the next update.
2. Move Item Command on triggers
3. Delta Negate boxes.

Oh, and there's already a topic for suggestions:
viewtopic.php?f=53&t=13029

Check it out.


I can't believe I didn't find out the third one :facepalm:


I didn't really explain the second one that well. Imagine a block moving right at a steady rate. Now imagine spikes attached to it so that they also move at a steady rate. The "move item" command on the triggers moves it to that location instantly.

I'll be sure to check out the suggestions topic.
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