Small update to SM63

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Re: Small update to SM63

Postby Asdfmania121 » May 18th, 2012, 6:54 am

Awesome! :awe: Can you next add more things like star coins and winds like in secret of the sky? :D Asdfmania121
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Re: Small update to SM63

Postby ~MP3 Amplifier~ » May 18th, 2012, 10:14 am

This is so wasom! :D

I'm gonna have to try out flames and thwomps in my next LDC entry! ... :awe:
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Re: Small update to SM63

Postby Runouw » May 18th, 2012, 12:28 pm

Buffooner wrote:Woo!

Small problems though: the names are now out of place, and the thwomps only go back up a fraction of their original height.

Few more suggestions while you're editing: get falling logs to be at the same height as the normal floating logs, and get water to be at the same level you set it (it's a little higher).


Oh, didn't notice the names out of place. Fixed.

Also for your suggestion, wouldn't changing those items mess them up a bit in all the other levels that used them?
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Re: Small update to SM63

Postby Buff_ » May 18th, 2012, 12:40 pm

They would if you edit the height in-game. If the height of the image itself could be increased/decreased (so for the LD), that should make all levels stay the same in-game, but change it in the LD.

Also, the first goomba is spelled gomba in the LD. ;)
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Re: Small update to SM63

Postby entertainment.net » May 18th, 2012, 1:20 pm

Buffooner wrote:They would if you edit the height in-game. If the height of the image itself could be increased/decreased (so for the LD), that should make all levels stay the same in-game, but change it in the LD.


I think Runouw's talking about user-created levels.

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Re: Small update to SM63

Postby Master1.0 » May 18th, 2012, 2:26 pm

This doesn't mess with any of the old glitches, does it? The screw-ups make everything better. :3
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Re: Small update to SM63

Postby Buff_ » May 18th, 2012, 2:46 pm

entertainment.net wrote:
Buffooner wrote:They would if you edit the height in-game. If the height of the image itself could be increased/decreased (so for the LD), that should make all levels stay the same in-game, but change it in the LD.


I think Runouw's talking about user-created levels.

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So was I. In-game means when you play the level.
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Re: Small update to SM63

Postby GMDragon11 » May 18th, 2012, 3:46 pm

This is too awesome to be awesome to be true, TO BE AWESOME!

My next level will have this cool updates included!

You know you wanna watch it.....
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Re: Small update to SM63

Postby SuperMIC » May 18th, 2012, 8:13 pm

Buffooner wrote:They would if you edit the height in-game. If the height of the image itself could be increased/decreased (so for the LD), that should make all levels stay the same in-game, but change it in the LD.

Also, first goomba is spelled gomba in the LD.


No, I don't think it would. In my levels, I purposely put the water at a LOWER level so when they're raised they will be where I want them to be. If Runouw changes this, all of my water tables will be screwed up. :c
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Re: Small update to SM63

Postby Buff_ » May 19th, 2012, 3:04 am

SuperMIC wrote:
Buffooner wrote:They would if you edit the height in-game. If the height of the image itself could be increased/decreased (so for the LD), that should make all levels stay the same in-game, but change it in the LD.

Also, first goomba is spelled gomba in the LD.


No, I don't think it would. In my levels, I purposely put the water at a LOWER level so when they're raised they will be where I want them to be. If Runouw changes this, all of my water tables will be screwed up. :c

You change the height of the image in the LD only. If you then went to look at your level in the LD, the water would appear higher/where you want it to be, but when playing it nothing would be changed.
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