Small update to SM63

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Re: Small update to SM63

Postby SuperBenderkirby05 » June 30th, 2012, 10:59 pm

you know what? i think your'e right. i give up. :D :D
-atrin ;)
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Re: Small update to SM63

Postby CedarBranch » July 5th, 2012, 11:00 am

Fun update! I have found many ways to use Flamethrowers and Thwomps creatively! :)

However, I am having a big issue with Thwomps: No matter how high of a number I place in their rising speed, they still rise very slowly (Not even putting "999999" on both Rising Speed & Acceleration did anything :omg: ).
It is still a great addition, though! :D
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Re: Small update to SM63

Postby SuperBenderkirby05 » July 5th, 2012, 11:09 pm

also can you make a GT and the evil factory level designer, please!
(just saying)
-atrin
Last edited by SuperBenderkirby05 on July 6th, 2012, 9:39 am, edited 2 times in total.
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Re: Small update to SM63

Postby Nwolf » July 5th, 2012, 11:14 pm

Atrin wrote:also can you make a GT and the evil factory level designer, please!
-atrin :D


Can't you just stop posting all the time? I mean, that's even off-topic what you just posted :o_O: (and btw, your post-count doesn't increase here, so can you please give that up too?)

Oh, and it's nice how you thank Runouw for the update with asking more stuff. It's always that way, people want something, get it and then they want even more.
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Re: Small update to SM63

Thumbs up x2

Postby ~MP3 Amplifier~ » July 6th, 2012, 10:13 am

I think I'm going to lock this topic. And for goodness sake, if you have suggestions for Runouw, don't flood this topic with them, post in the appropriate forum and topic. Yes, there is one. Can't you guys just be grateful that this is one of the only major updates (if not the only) ever since the SM63 game was first released as completed? :o_O:
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