Small Last Legacy Graphics Update
We've decided to keep you guys updated on some of the progress we are making on Last Legacy, so here is a picture displaying some of the new things.


This is the main character. As you can see, his appearance has radically been changed since the last playable demo. He is now sprited in a style matching the rest of the game's graphics.

New collectable items have been made. For example, here is a heart. They heal you. This particular heart will heal about half of your health. There will be smaller hearts that can be dropped by enemies which heal less.

The hit-able switches have been redisgned. They are now slightly wider and do not require jumping to activate.

In the case that you put certain tiles next to each other, rather than having sharp cutoff edges, certain tiles will have a more natural transition of the different terrain types.
Among the differences from the current released beta include a larger screen resolution (640x480), new character/enemy graphics, various new items/backgrounds/trees/collectibles/interactive stuff. Unfortunately, we don't have anything actually playable to show yet. At the moment, we are currently rewriting some of the core pieces of code for the game in order to improve performance and organization of the code. Hopefully in a month or so we will post the Level Designer with all the new features.


This is the main character. As you can see, his appearance has radically been changed since the last playable demo. He is now sprited in a style matching the rest of the game's graphics.

New collectable items have been made. For example, here is a heart. They heal you. This particular heart will heal about half of your health. There will be smaller hearts that can be dropped by enemies which heal less.

The hit-able switches have been redisgned. They are now slightly wider and do not require jumping to activate.

In the case that you put certain tiles next to each other, rather than having sharp cutoff edges, certain tiles will have a more natural transition of the different terrain types.
Among the differences from the current released beta include a larger screen resolution (640x480), new character/enemy graphics, various new items/backgrounds/trees/collectibles/interactive stuff. Unfortunately, we don't have anything actually playable to show yet. At the moment, we are currently rewriting some of the core pieces of code for the game in order to improve performance and organization of the code. Hopefully in a month or so we will post the Level Designer with all the new features.
