by nin10mode » January 17th, 2013, 3:17 am
Playtested this morning and I can say this is going to be quite the game. I love all the new backgrounds, tiles, and items, but what is especially exciting to think about are those new gameplay mechanics. Delta restriction will definitely make puzzles easier to create.
A cool feature might be the ability to edit the radius of delta orbs and delta negate orb, as well as the number of delta tiles you can remove or replace. It could be linked to events, too, through the player start position, maybe (i.e. gaining +1 delta after defeating a miniboss).
An alternate roof tile that doesn't have the outline of walls under it would be good as well, and of course, more enemies.
On the technical side, the level designer freezes in certain instances, which I'm sure you know about already, like when trying to use the item tag feature on doorways incorrectly.
I'm content with this update, though. Well worth the wait.

i use mal now but this sigbar is pretty