Couple of comments on the gameplay.
First of all would it be possible to give the character a "falling off" animation when near the edge of a platform or ledge, similar to how you see in a lot of videogames these days, and the appropriate mechanic for the character to halt or stick to the ledge when it does so? I feel it'd be a great anti-frustration feature, because trust me, a lot of my frustration while playing the game came from that.
And also, giving the enemies stagger invincibility? What sort of treachery is this? Any way you could give them a faster reaction time upon attacking them instead of the invincibility? Because the way it is now it's less skill and more waiting enemies out when doing battle.
Finally, if that little Delta orb thingy was suddenly stuck against a wall, I found myself having to undo everything I had modified, getting rid of the wall it was stuck against, and push it out from the other side. Maybe give it a mechanic where it starts rolling in the appropriate direction depending on where you stand on it?
Just a little constructive criticism from my part, barely scratching the surface on what could be done to help improve, but well, that's what the rest of these people are here for.












