Regarding SM63 C&D

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Re: Regarding SM63 C&D

Postby GMDragon11 » August 1st, 2013, 2:04 pm

NanTheDark wrote:LL isn't that difficult... Everything trigger-related is pretty much logic stuff. Sorta like programming I guess, but it's easier to get into. Also, you don't need to know much about triggers to do stuff.

It's not about the difficulty, it's the fact that the adjust from SM63 to LL is pretty hard to deal with. I've tried it lots of times, but I always end up with SM63 at the end. All this time I've been here, it was mostly due to SM63. I love SM63, and I don't wanna leave it and any time. Sure, call me a whiner, or a baby, but I don't care. It's pointless. If you say you like LL better, that's your opinion. But we all have opinions. And my opinion is that I like SM63 better. From my first old portal cutoff-filled trashed level to my levels nowdays, SM63 is my life. (well most of it) And most of us will miss it. From LDC winners, to underrated LDers, to portal spammers, we still love it. So whoever tells me to shut up, I'll just ignore.

You know you wanna watch it.....
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Re: Regarding SM63 C&D

Postby Kimonio » August 1st, 2013, 2:54 pm

*in this amount of time since my lst post I played Halo Lunorias full storyline, took out an army with a pistol and handful of grenades, and had lunch*

Im willing to ply LL...but...its just ao....complicated. I like games I can tamper with. SM63 I can do that because the code can be tampered for LDing. LL I never can figure out though. I never have bewn able to use GUIs to program and code. I need the wall.

Thats why I dont do the LDPs. I like the game. But if the LD is the way it is now, I cant use it.
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Re: Regarding SM63 C&D

Thumbs up x1

Postby Raz » August 1st, 2013, 2:58 pm

Stoneheart wrote:*in this amount of time since my lst post I played Halo Lunorias full storyline, took out an army with a pistol and handful of grenades, and had lunch*

Im willing to ply LL...but...its just ao....complicated. I like games I can tamper with. SM63 I can do that because the code can be tampered for LDing. LL I never can figure out though. I never have bewn able to use GUIs to program and code. I need the wall.

Thats why I dont do the LDPs. I like the game. But if the LD is the way it is now, I cant use it.

The code in LL can definitely be tampered wtih.
But this is off-topic.
Back on topic, nothing's gonna happen so let's all be happy.
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Re: Regarding SM63 C&D

Postby playing23* » August 1st, 2013, 3:45 pm

oh no!!!!!! maybe this is a good time to send Nintendo all our complaints. there Email address is nintendo@nintendo.com and they do respond.

I think nintendo has known about this game for a long time. http://www.facebook.com/pages/Mario-Kar ... 31?fref=ts

I don't know if that is the official Mario kart wii facebook page but find the post with super Mario 63
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I may no longer be on runouw.com anymore, however I will still check runouw.com for messages, make A sm63 level now and then, but I just got bored here on runouw.com. I think runouw.com is a great site, but I have other things I need to do. Thank you to all that have helped me and goodbye.
Aquarium (SM63)Done
Fish water at the aquarium (SM63) 75% done
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Re: Regarding SM63 C&D

Thumbs up x1

Postby ~MP3 Amplifier~ » August 1st, 2013, 3:51 pm

playing23* wrote:oh no!!!!!! maybe this is a good time to send Nintendo all our complaints. there Email address is nintendo@nintendo.com and they do respond.


Don't panic- we've resolved it, mostly.

If SM63 the game does eventually go, I'll record the worlds from the offline designer and put them onto youtube so people remember them. Also you can see me fail at platforming. <:
But even then, as Runouw cleared up earlier, the level designer should stay.
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Re: Regarding SM63 C&D

Thumbs up x1

Postby NanTheDark » August 1st, 2013, 4:08 pm

I can help you record those things... we can fail SM63 together.

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Re: Regarding SM63 C&D

Thumbs up x2

Postby Kimonio » August 1st, 2013, 6:59 pm

Nan, remind me to teach you how to lay it on in conversations like the French. xD

But I doubt thats the official MKWii pge. Nintendo only owns the Nintendo page. Everything else is fanmade.

Regardless, until anything happens, Im going to quote Clint Eastwood as my final point on Nintendo.

"Go ahead...make my day..."
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Re: Regarding SM63 C&D

Postby WickedOreo » August 1st, 2013, 8:11 pm

I say that it doesn't affect me whatsoever. SM63's .exe is a CPU hog and the ripped sprites were, in my opinion, quite bad and different styles were mismatched in the game. If you're going to do it right, have custom made sprite sheets and change the characters. I'm no expert at law (yet), but if you are to continue having SM63 around, you're going to have to come to terms with Nintendo and get the okay to use their intellectual property. Otherwise, just scrap the entire thing and work your tail off to make LL even better.

Yes, I know it was resolved, but I felt like having some say. Now I'm off to bed.
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Re: Regarding SM63 C&D

Postby MessengerOfDreams » August 1st, 2013, 8:30 pm

Shad. You are so much more badass when you don't try hard, ya see?
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Re: Regarding SM63 C&D

Postby Dtroid » August 2nd, 2013, 5:47 am

Isn't the news wonderful? Why are you guys acting like it's a piece of devastating news?

We can still hold LDC's,we can still play SM63 (we have the SM63.exe.),and we still can design levels. We just can't download it,but that doesn't mean that's R.I.P SM63.

Plus,Runouw is going to release the source code! We can add in more sprites,make more worlds for the game and make it much more fun! Isn't that just simply amazing?! :D
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