Last Legacy: Chapter 1 Release Candidate!

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Re: Last Legacy: Chapter 1 Release Candidate!

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Postby nin10mode » August 16th, 2013, 9:17 pm

I love the level design, world map, and music.

There are quite a few typos though, and the sound keeps migrating to either side of my headphones, as well. As I'm posting this, the music and SFX are all on the right.

Also I have no idea how to beat the boss battle in the sixth level.

EDIT: The sound migration seems to be a problem with my headphones, so disregard what I said.
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Re: Last Legacy: Chapter 1 Release Candidate!

Postby Raz » August 16th, 2013, 9:49 pm

God damnit Assassin's creed was distracting me


also this looks amazing, i haven't played the level but i've messed around in the LD.

Wolves are functional, and npcs work. Yay now I can do stuff with NPCs
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Re: Last Legacy: Chapter 1 Release Candidate!

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Postby AwesomeJRFD » August 16th, 2013, 11:26 pm

The requirement of not touching any modified tiles to use delta has been removed. This seems intended though, since it's needed to get to certain areas like the first Super Square in the third level.



Also, most of the bookshelf signs are cut off, and you can't read all of it. The remainder of the words appear only for a split second after the sign/page is open, and then disappear. They seem to be cut off at different points depending on the browser.



nin10mode wrote:Also I have no idea how to beat the boss battle in the sixth level.

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Dodge the attacks until the red star aura around the boss shrinks or disappears. Create a delta block near it, then jump up and hit the boss with your sword as many times as possible.
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Re: Last Legacy: Chapter 1 Release Candidate!

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Postby KABOOM » August 17th, 2013, 3:57 am

Syzygy Forest for best level 2013

I've only played through four of the six levels, but everything I've seen so far looks amazing, and also TURRETS GUYS.
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Re: Last Legacy: Chapter 1 Release Candidate!

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Postby ~MP3 Amplifier~ » August 17th, 2013, 4:29 am

omg yay

I can't wait to play this.
(actually I'll probs have to play it on the offline version- my browser lags)
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Re: Last Legacy: Chapter 1 Release Candidate!

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Postby Blablob » August 17th, 2013, 4:50 am

Zunar, this isn't an English paper. It's a game. :blab:
Just teasing of course, but I do think half the points on your list are negligible.

I'm only on the fourth level right now, and I got too frustrated to bother finishing it. So I'll have to return to it later. And I haven't looked at the level designer yet, so I don't know what changes have been made aside from what I noticed in the story levels.

Anyways, it's nice to see this game has finally fleshed out.
Now maybe I'll get off my fat ♥♥♥ and make a level.
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Re: Last Legacy: Chapter 1 Release Candidate!

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Postby Megar » August 17th, 2013, 4:58 am

"HOLY ♥♥♥♥ IT'S OUT!"
*gets to fourth level*
"Ah, these ♥♥♥♥ switch puzzle block moving things. ♥♥♥♥... gah."
*beats and proceeds to fifth level*
"AH WHAT THE ♥♥♥♥ WHERE DO I GO WHAT'S HITTING ME AAHHHHH"
*gives up and goes on level designer*
"HOLY ♥♥♥♥ TURRETS!"
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Re: Last Legacy: Chapter 1 Release Candidate!

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Postby Nwolf » August 17th, 2013, 5:10 am

4th level bestest ever even if it's probably the biggest ♥♥♥♥♥♥♥ in existence not as much as the 5th level asidhasihdpasidasdhp
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Re: Last Legacy: Chapter 1 Release Candidate!

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Postby KABOOM » August 17th, 2013, 5:40 am

The fourth level was frustrating, but it easily made up for it by being fun and having brilliant ideas.

The fifth level, on the other hand, is frustrating, not fun, and doesn't have many good concepts (other than the collapsing mountain).

I haven't played the sixth level yet.

By the way, will the level codes for all of these levels be released?
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Re: Last Legacy: Chapter 1 Release Candidate!

Postby Nwolf » August 17th, 2013, 6:10 am

can't even beat the 5th level because I CAN'T SEE ANYTHING and there's nothing I could do
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