However, it have a really annoying glitch that happens with me.When the character enters in delta mode,the delta screen appears out of place and I have to know the exactly coordination to use the delta.See this:



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yurimaster09 wrote:The game is great,The level designer is way better now,and the history levels are awesome.
However, it have a really annoying glitch that happens with me.When the character enters in delta mode,the delta screen appears out of place and I have to know the exactly coordination to use the delta.See this:
-KT wrote:A few music themes in the LDer don't seem to work properly. I'm only getting silence for a few. I'm not sure if it's my fault or if it's a bug.
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yurimaster09 wrote:The game is great,The level designer is way better now,and the history levels are awesome.
However, it have a really annoying glitch that happens with me.When the character enters in delta mode,the delta screen appears out of place and I have to know the exactly coordination to use the delta.See this:
[image]

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AwesomeJRFD wrote:
- Don't use Chrome. If the game runs a fraction under the max fps, then Chrome breaks it. Chrome does this intentionally to stop people from using flash. It's so people migrate to html5 games instead.
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MICrophone wrote:AwesomeJRFD wrote:
- Don't use Chrome. If the game runs a fraction under the max fps, then Chrome breaks it. Chrome does this intentionally to stop people from using flash. It's so people migrate to html5 games instead.
![]() | A Good Start |
AwesomeJRFD wrote:yurimaster09 wrote:[*]He is remaking the game in Java however. His computer gets 4,000 fps in an early build. It's like 80 times as fast as in flash.[/list]

TheZunar123 wrote:One more thing: gravity controls. The controls turn weird and become very disorienting. Would it be possible to add an option to switch the controls when the gravity itself switches? For example, in the recent builds, when gravity switches 180, left and right basically flip (or they seem reversed to the player, as you press left to move right and vice versa). It's even worse when gravity is rotates 90 degrees; you press left and right to move up and down the walls. Would it be possible to fix it so the controls change to accommodate the change in perspective? Rotating the entire game screen would take too long and be too much a strain, I'm thinking.
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