by Konradix » February 10th, 2014, 11:31 am
Ok, now that I'm done with this beta I'll comment on some things:
- Level design was just bad when compared to the first chapter. I know it was supposed to be an "Other Dimension" feel, but some floating pieces of land and not the best block combo don't really make it seem like great levels. Some of the puzzles and gravity shtuff was good though
- Speaking of puzzles, when there was that set of blocks which moved if you press a button, if you go to Delta Block mode (Shift thing) then it doesn't slow down, like other stuff.
- Mages teleport if you hit them, but if they teleport and there is no ground under them, they just kinda fall off the map.
- If you could manage to make the Esc button to be the cancel button/pause button that'd be great. It really fits with the WSAD + Mouse combo. Or the customisable buttons thing, that would be cool too.
- With the metal blocks mentioned earlier, when there was a straight dirt wall with a single metal block in the middle, I could grab onto it.
- I had a hard time clicking levers due to their small sprite. I'd make the hitbox more of a square, rather than the sprite.
- Enemy AI was generally good, though there were times where the Mages would teleport out of my reach (but that wasn't that much of a problem, since I could just switch weapons)
Aside from that, it's pretty solid! Well-balanced weapons, good enemy AI, music, graphics, battles and, of course, controls. Most of the problems mentioned above are small things, but I had to mention them. I have to ask though, did the big triangles/squares do anything. Did they add to your total square amount? I've not payed too much attention to it.