Last Legacy: Null Space Beta

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Re: Last Legacy: Null Space Beta

Postby Konradix » February 11th, 2014, 1:39 pm

Yeah, that was an issue, if they teleport and they don't land on solid ground, they just kinda... fall. If there was some sort of flag, like if you agro them, then they teleport to a certain range from you (though this is pure guess, I don't have all that great knowledge about programming).
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Re: Last Legacy: Null Space Beta

Postby KABOOM » February 11th, 2014, 2:45 pm

I noticed something small that some of you may enjoy...

In the gauntlet level, when the enemies appear, they don't just blink in all of a sudden like with the Move Item trigger. They appear in puffs of smoke. So I think that they were being spawned there by a trigger, as opposed to moved there, which hopefully means a trigger that can spawn items or enemies! What do you think?
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Re: Last Legacy: Null Space Beta

Postby Asterocrat » February 11th, 2014, 3:01 pm

Nonono, they are moved. To see that, just leave the first room with stairs going up, then go back. In the battle room, if you jump to the ceiling, you should be able to see them just sitting there in a box.
Last edited by Asterocrat on February 11th, 2014, 3:17 pm, edited 1 time in total.
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Re: Last Legacy: Null Space Beta

Postby KABOOM » February 11th, 2014, 3:16 pm

Way to crush all of my dreams with reality, SK. :<

The smoke effect still intrigues me, though. Is it normal for moving items, or only enemies? Or is it a different trigger somehow? Can it be disabled? Should it ever be disabled? Mankind may never know...
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Re: Last Legacy: Null Space Beta

Postby JSlayerXero » February 11th, 2014, 3:44 pm

I've beaten only one level thus far. Space for jump is fine, because almost if not all FPS games use that. Castle Crashers uses it and it works, oddly enough. When i swung the Halberd weapon a blue sword appeared for a split second. I will post more as I play this. I have lag, but that's probably my own fault.
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Re: Last Legacy: Null Space Beta

Postby zebtrestalala » February 11th, 2014, 4:51 pm

I found the the player character alternates between not being responsive enough and being TOO responsive for me. Sometimes I stop pressing the right or left key and he keeps walking, and sometimes I have to tap it several times for him to start walking. I also find that trying to reverse in midair sometimes works, and sometimes it doesn't. Currently very frustrated by this in the lava world.
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Re: Last Legacy: Null Space Beta

Postby Dtroid » February 12th, 2014, 12:09 am

My suggestions:

  • customizable controls. You can select what keys/clicks you want to use for each move.
    (e.g

    Left:_______
    Right:_______
    Up:_________
    Down:_________
    Jump:_______
    Selecting:_______
    Crouch:_______
    Attack:_______
    Delta:________
    Use clicking or keyboard controls to specify projectile target? ☐Clicking ☐Keyboard controls
    Move projectile left:________
    Move projectile right:_________
    Move projectile up:__________
    Move projectile down:_________
    *green coloured options is only shown when the player selects "Keyboard Controls".)
  • The terrain looks very weird. You don't need to add more items,you can just don't put metal in other tiles or make the transition from the ground to metal more smooth.
  • The level designer.
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Re: Last Legacy: Null Space Beta

Postby Konradix » February 12th, 2014, 7:08 am

Or a Yoshi's Island styled thing to aim, though that would be too much to ask and not that necessairy.
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Check out my newest level called:
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Be sure to leave a comment and a rating ;)
Fun and Games: show
Levels that I may make by 20XX
- Remake of Airship Armada
- Level using the Turbo FLUDD
- Level using the Flying Cap
- A level on the moon

- Syzygy Labs
- Maybe some sort of Metroidvania level
- Sneaking level
- A mystery


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Re: Last Legacy: Null Space Beta

Postby KABOOM » February 12th, 2014, 12:02 pm

As long as the jump button is changed I don't see any problem with mouse control, or any feasible way to work it with the keyboard only.
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Re: Last Legacy: Null Space Beta

Postby Dtroid » February 13th, 2014, 5:06 am

Yes,I meant the Yoshi Island's way as an alternative.
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