Yeah, that was an issue, if they teleport and they don't land on solid ground, they just kinda... fall. If there was some sort of flag, like if you agro them, then they teleport to a certain range from you (though this is pure guess, I don't have all that great knowledge about programming).
"Men cry not for themselves, but for their comrades"
Check out my newest level called: Be sure to leave a comment and a rating
Levels that I may make by 20XX - Remake of Airship Armada - Level using the Turbo FLUDD - Level using the Flying Cap - A level on the moon - Syzygy Labs - Maybe some sort of Metroidvania level - Sneaking level - A mystery Random Stuff Czasoprzestrzen/Spacetime... If only somebody knew this hidden gem... Huh? GENERATION 31: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
I noticed something small that some of you may enjoy...
In the gauntlet level, when the enemies appear, they don't just blink in all of a sudden like with the Move Item trigger. They appear in puffs of smoke. So I think that they were being spawned there by a trigger, as opposed to moved there, which hopefully means a trigger that can spawn items or enemies! What do you think?
Nonono, they are moved. To see that, just leave the first room with stairs going up, then go back. In the battle room, if you jump to the ceiling, you should be able to see them just sitting there in a box.
Last edited by Asterocrat on February 11th, 2014, 3:17 pm, edited 1 time in total.
Way to crush all of my dreams with reality, SK. :<
The smoke effect still intrigues me, though. Is it normal for moving items, or only enemies? Or is it a different trigger somehow? Can it be disabled? Should it ever be disabled? Mankind may never know...
I've beaten only one level thus far. Space for jump is fine, because almost if not all FPS games use that. Castle Crashers uses it and it works, oddly enough. When i swung the Halberd weapon a blue sword appeared for a split second. I will post more as I play this. I have lag, but that's probably my own fault.
I hang out with Jesus. Even though I prefer to go by Xero, nobody calls me that it seems.
I found the the player character alternates between not being responsive enough and being TOO responsive for me. Sometimes I stop pressing the right or left key and he keeps walking, and sometimes I have to tap it several times for him to start walking. I also find that trying to reverse in midair sometimes works, and sometimes it doesn't. Currently very frustrated by this in the lava world.
customizable controls. You can select what keys/clicks you want to use for each move. (e.g
Left:_______ Right:_______ Up:_________ Down:_________ Jump:_______ Selecting:_______ Crouch:_______ Attack:_______ Delta:________ Use clicking or keyboard controls to specify projectile target? ☐Clicking ☐Keyboard controls Move projectile left:________ Move projectile right:_________ Move projectile up:__________ Move projectile down:_________ *green coloured options is only shown when the player selects "Keyboard Controls".)
The terrain looks very weird. You don't need to add more items,you can just don't put metal in other tiles or make the transition from the ground to metal more smooth.
Levels that I may make by 20XX - Remake of Airship Armada - Level using the Turbo FLUDD - Level using the Flying Cap - A level on the moon - Syzygy Labs - Maybe some sort of Metroidvania level - Sneaking level - A mystery Random Stuff Czasoprzestrzen/Spacetime... If only somebody knew this hidden gem... Huh? GENERATION 31: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.