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Re: Last Legacy: Null Space Beta

PostPosted: February 11th, 2014, 1:39 pm
by Konradix
Yeah, that was an issue, if they teleport and they don't land on solid ground, they just kinda... fall. If there was some sort of flag, like if you agro them, then they teleport to a certain range from you (though this is pure guess, I don't have all that great knowledge about programming).

Re: Last Legacy: Null Space Beta

PostPosted: February 11th, 2014, 2:45 pm
by KABOOM
I noticed something small that some of you may enjoy...

In the gauntlet level, when the enemies appear, they don't just blink in all of a sudden like with the Move Item trigger. They appear in puffs of smoke. So I think that they were being spawned there by a trigger, as opposed to moved there, which hopefully means a trigger that can spawn items or enemies! What do you think?

Re: Last Legacy: Null Space Beta

PostPosted: February 11th, 2014, 3:01 pm
by Asterocrat
Nonono, they are moved. To see that, just leave the first room with stairs going up, then go back. In the battle room, if you jump to the ceiling, you should be able to see them just sitting there in a box.

Re: Last Legacy: Null Space Beta

PostPosted: February 11th, 2014, 3:16 pm
by KABOOM
Way to crush all of my dreams with reality, SK. :<

The smoke effect still intrigues me, though. Is it normal for moving items, or only enemies? Or is it a different trigger somehow? Can it be disabled? Should it ever be disabled? Mankind may never know...

Re: Last Legacy: Null Space Beta

PostPosted: February 11th, 2014, 3:44 pm
by JSlayerXero
I've beaten only one level thus far. Space for jump is fine, because almost if not all FPS games use that. Castle Crashers uses it and it works, oddly enough. When i swung the Halberd weapon a blue sword appeared for a split second. I will post more as I play this. I have lag, but that's probably my own fault.

Re: Last Legacy: Null Space Beta

PostPosted: February 11th, 2014, 4:51 pm
by zebtrestalala
I found the the player character alternates between not being responsive enough and being TOO responsive for me. Sometimes I stop pressing the right or left key and he keeps walking, and sometimes I have to tap it several times for him to start walking. I also find that trying to reverse in midair sometimes works, and sometimes it doesn't. Currently very frustrated by this in the lava world.

Re: Last Legacy: Null Space Beta

PostPosted: February 12th, 2014, 12:09 am
by Dtroid
My suggestions:

  • customizable controls. You can select what keys/clicks you want to use for each move.
    (e.g

    Left:_______
    Right:_______
    Up:_________
    Down:_________
    Jump:_______
    Selecting:_______
    Crouch:_______
    Attack:_______
    Delta:________
    Use clicking or keyboard controls to specify projectile target? ☐Clicking ☐Keyboard controls
    Move projectile left:________
    Move projectile right:_________
    Move projectile up:__________
    Move projectile down:_________
    *green coloured options is only shown when the player selects "Keyboard Controls".)
  • The terrain looks very weird. You don't need to add more items,you can just don't put metal in other tiles or make the transition from the ground to metal more smooth.
  • The level designer.

Re: Last Legacy: Null Space Beta

PostPosted: February 12th, 2014, 7:08 am
by Konradix
Or a Yoshi's Island styled thing to aim, though that would be too much to ask and not that necessairy.

Re: Last Legacy: Null Space Beta

PostPosted: February 12th, 2014, 12:02 pm
by KABOOM
As long as the jump button is changed I don't see any problem with mouse control, or any feasible way to work it with the keyboard only.

Re: Last Legacy: Null Space Beta

PostPosted: February 13th, 2014, 5:06 am
by Dtroid
Yes,I meant the Yoshi Island's way as an alternative.