Last Legacy: Null Space Beta (Update)

News about Runouw.com is posted here, including any updates to the forum layout or functionality, staffing changes, and other important things.

Last Legacy: Null Space Beta (Update)

Thumbs up x4

Postby Runouw » February 15th, 2014, 6:03 pm

http://www.runouw.com/games/lastlegacy_nullspace_beta2/
This is a quick update, mostly to unlock the level designer. There's still a bunch of fixes I want to do such as making the controls customizable. I'll try to get those done in a future update.

Change log:
- Fixed crash on some browsers when starting up the game.
- Level designer unlocked so you can try it out
- Music added to story levels that were missing them.


Note:
- Content in level designer are subject to change. There is an inconsistency with how equipables will be dealt with in the level designer right now.
- Most songs are unplayable in the level designer because I wanted to cut down the filesize for the beta. (The remaining songs happen to be the ones used in the story mode levels)
- There is an item for water, however the water is incomplete.

I've also posted the beta's levels on the portal:
First Dimension: X
Second Dimension: Z
Third Dimension: Z
Fourth Dimension: Time
Fifth Dimension: Space
Sixth Dimension: Gravity
Seventh Dimension: Cold
Eighth Dimension: Temperature
Ninth Dimension: Strength
Tenth Dimension: H20
Eleventh Dimension: Molten
Image
User avatar
Runouw
Site Admin

Error contacting Twitter
 
Posts: 342
Joined: July 27th, 2009, 5:05 am
Location: Here...

Thumbs Up given: 3 times
Thumbs Up received: 176 times

Re: Last Legacy: Null Space Beta (Update)

Postby Raz » February 15th, 2014, 6:37 pm

Yay water
Karyete, Master of Civil Conversation
Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
User avatar
Raz
"quite easily the most manly man of all" --Raz

Error contacting Twitter
 
Posts: 4432
Joined: July 12th, 2010, 5:48 pm
Location: :-)

Razzian Fighter

Thumbs Up given: 40 times
Thumbs Up received: 367 times

Re: Last Legacy: Null Space Beta (Update)

Postby Dtroid » February 15th, 2014, 9:58 pm

Most awesome thing ever. Lost for words.
User avatar
Dtroid
The Legacy

 
Posts: 801
Joined: September 5th, 2012, 6:11 am
Location: Above

Level Creator

Thumbs Up given: 344 times
Thumbs Up received: 24 times

Re: Last Legacy: Null Space Beta (Update)

Postby gskw » February 16th, 2014, 1:12 am

It removed all my save data ;(
gskw
Guardian to Glitch Castle

 
Posts: 2
Joined: February 16th, 2014, 1:10 am

Thumbs Up given: 0 times
Thumbs Up received: 0 times

Re: Last Legacy: Null Space Beta (Update)

Postby Konradix » February 16th, 2014, 3:50 am

I'll have to once again ask for this: In the level designer, you have to click the select option to move/interact with any existing items, but once you go out of testing, it defaults to no box checked, meaning I have to check that select box. It would be more comfortable if it defaulted to "Select" after finishing testing, just for convenience sake.

@EDIT: Also the gravity box/area doesn't delete properly. The gravity thing is gone, but the graphic stays. Only when you go into testing and out of testing it actually disappears

@EDIT2: Pressing the Controls button in the LD shows the load level box
"Men cry not for themselves, but for their comrades"

Check out my newest level called:
Image
Be sure to leave a comment and a rating ;)
Fun and Games: show
Levels that I may make by 20XX
- Remake of Airship Armada
- Level using the Turbo FLUDD
- Level using the Flying Cap
- A level on the moon

- Syzygy Labs
- Maybe some sort of Metroidvania level
- Sneaking level
- A mystery


Random Stuff
Image
Image
Czasoprzestrzen/Spacetime... If only somebody knew this hidden gem...

Huh?
GENERATION 31: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
User avatar
Konradix
The Legacy

 
Posts: 689
Joined: May 12th, 2010, 8:14 am
Location: Studying the Grand History in the Ruins of the World

Runolympics 2015 Participation

Thumbs Up given: 85 times
Thumbs Up received: 39 times

Re: Last Legacy: Null Space Beta (Update)

Postby Dtroid » February 16th, 2014, 4:32 am

It's really awesome. The level designer is good with all that new enemies,items and stuff. I'd like to suggest you a way to make enemies drop items by chance: Change the "drop item" function to this:

Drop ID:___ by ___ in _____ chances.

If players want to drop an Amethyst Staff in 1 in 3 chances,then

Drop ID: 11 by 1 in 3 chances.

You can also add a "Remove Item from Inventory" and "Add Item to Inventory" function,and have an option in there whether the item removed/added is from/to the equipped items or not.
User avatar
Dtroid
The Legacy

 
Posts: 801
Joined: September 5th, 2012, 6:11 am
Location: Above

Level Creator

Thumbs Up given: 344 times
Thumbs Up received: 24 times

Re: Last Legacy: Null Space Beta (Update)

Postby swkg » February 16th, 2014, 5:45 am

Level editor relased thx runouw
Image
So metal !!!
User avatar
swkg
Guardian to Glitch Castle

 
Posts: 9
Joined: August 27th, 2012, 4:07 am
Location: FRANCE :D

Thumbs Up given: 0 times
Thumbs Up received: 0 times

Re: Last Legacy: Null Space Beta (Update)

Postby -BY » February 16th, 2014, 6:18 am

Gonna have fun with that lava. : P
Image

Big thank you to FrozenFire who created this masterpiece. : )
User avatar
-BY
Honorary Member

 
Posts: 900
Joined: May 23rd, 2012, 11:43 pm
Location: 298

Razzian Fighter

Thumbs Up given: 72 times
Thumbs Up received: 100 times

Re: Last Legacy: Null Space Beta (Update)

Postby gskw » February 16th, 2014, 7:07 am

Well, I already beat the stages made so far...
gskw
Guardian to Glitch Castle

 
Posts: 2
Joined: February 16th, 2014, 1:10 am

Thumbs Up given: 0 times
Thumbs Up received: 0 times

Re: Last Legacy: Null Space Beta (Update)

Postby Konradix » February 16th, 2014, 7:36 am

So are you dropping the lava+water physics thing? I actually liked that somehow, but oh, well.
"Men cry not for themselves, but for their comrades"

Check out my newest level called:
Image
Be sure to leave a comment and a rating ;)
Fun and Games: show
Levels that I may make by 20XX
- Remake of Airship Armada
- Level using the Turbo FLUDD
- Level using the Flying Cap
- A level on the moon

- Syzygy Labs
- Maybe some sort of Metroidvania level
- Sneaking level
- A mystery


Random Stuff
Image
Image
Czasoprzestrzen/Spacetime... If only somebody knew this hidden gem...

Huh?
GENERATION 31: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
User avatar
Konradix
The Legacy

 
Posts: 689
Joined: May 12th, 2010, 8:14 am
Location: Studying the Grand History in the Ruins of the World

Runolympics 2015 Participation

Thumbs Up given: 85 times
Thumbs Up received: 39 times

Next

Return to News