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Re: Last Legacy: Null Space Beta (Update)

Posted:
February 16th, 2014, 8:54 am
by Blablob
Any chance you could add a SpawnSquare trigger? Right now enemies do not drop squares when they die, unlike the story mode.
Re: Last Legacy: Null Space Beta (Update)

Posted:
February 16th, 2014, 10:28 am
by KABOOM
I think I'll stick with the old LD until the numerous issues with the new one are fixed.
Re: Last Legacy: Null Space Beta (Update)

Posted:
February 17th, 2014, 5:13 am
by ~Yuri
Wow
Everytime I go out for a weekend something happens
But this is too off topic, so I'll edit this post later to include my thoughts.
Re: Last Legacy: Null Space Beta (Update)

Posted:
February 19th, 2014, 7:49 pm
by Nero the DemonSlayer
Runouw, my long time friend, it is good to see you are getting ever much closer to completing this. I remember when I left two years ago and you just finished the level designer for it.
Good times, my friend. Good times.
Re: Last Legacy: Null Space Beta (Update)

Posted:
February 26th, 2014, 5:55 am
by Chill Pingu
why did you make spacebar the jump key.
Re: Last Legacy: Null Space Beta (Update)

Posted:
February 26th, 2014, 7:48 am
by Karyete
Chill Pingu wrote:why did you make spacebar the jump key.
Don't forget he'll add a Customise Keys part in the future, so you can assign keys to do different thing.
Re: Last Legacy: Null Space Beta (Update)

Posted:
February 26th, 2014, 1:58 pm
by KABOOM
Also, W seems to jump now, but not Up.
Re: Last Legacy: Null Space Beta (Update)

Posted:
February 26th, 2014, 2:51 pm
by *Emelia K. Fletcher
stupid bloody buggy invisible water dghgdjlkfsg