Mage Game - Level Designer (2nd April 2010)

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Re: Mage Game - Level Designer (2nd April 2010)

Postby PuppetOfMisery » May 12th, 2010, 11:16 am

There should be a Demo
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Re: Mage Game - Level Designer (2nd April 2010)

Postby Felidis » May 14th, 2010, 6:26 am

Linkdroid wrote:There should be a Demo



Yeah, there REALLY should! :D

Is there going to be one? When?
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Re: Mage Game - Level Designer (2nd April 2010)

Postby jpbrawler2 » June 29th, 2010, 10:41 am

Two things this game could use and would make the Level design a little more amazing beyond belief.

1) Custom music, I mean let us put our own music onto the bg music, (But then again copyright might come into the question so I don't know that will happen.)

2) Checkpoints, this more than anything because I always hated it when on SM63 getting so far in a Custom Level and having to start the whole thing again for dying in the stupidest of ways. Checkpoints should be made for this game and should most probably work like in SMBW/SMG2 or however you make them in this game which involves touching/passing them to activate them.
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Re: Mage Game - Level Designer (2nd April 2010)

Postby entertainment.net » June 30th, 2010, 8:28 am

You know what would be really cool? A way to convert SM63 levels to Mage Game levels. That would be awesome!
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Re: Mage Game - Level Designer (2nd April 2010)

Postby Zunar » June 30th, 2010, 4:37 pm

That's an awesome idea, E.net! It would be possible if the SM63 level designer was formatted to EXACTLY the same as the Mage Game, which just HAS to happen, sooner or later.
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Re: Mage Game - Level Designer (2nd April 2010)

Postby Blablob » July 1st, 2010, 5:24 am

Eh, the idea here is for Runouw to be creating a completely NEW game, having nothing to do with SM63. So having converting Mage levels to SM63 levels is not a good idea.
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Re: Mage Game - Level Designer (2nd April 2010)

Postby kirbypwnsall » July 8th, 2010, 7:57 am

Cant Wait Till The Games Out
I don't know.
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Re: Mage Game - Level Designer (2nd April 2010)

Postby marcel1 » July 8th, 2010, 10:21 pm

I can not wait for the news game there is sure to backgrounds and other things to see a rotating planet with its own gravity force like Super Mario Galaxy that it would be fun and powerups and gravity force changes when something goes over walk to the wall or ceiling and the enemy should also be otherwise it would be strange that only the player can :D
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Re: Mage Game - Level Designer (2nd April 2010)

Postby GalaxyMario » July 9th, 2010, 7:06 am

I kinda hope we don't have an LDP this time. I'm sure they (the level spammers) can find some way to make levels spammy. I'm just fine with having another level designer forum.
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Re: Mage Game - Level Designer (2nd April 2010)

Postby MessengerOfDreams » July 9th, 2010, 5:59 pm

GalaxyMario wrote:I kinda hope we don't have an LDP this time. I'm sure they (the level spammers) can find some way to make levels spammy. I'm just fine with having another level designer forum.

the good thing about the LDP is that it brings a world of people to the site, including me.
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