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Re: Mage Game - Level Designer (2nd April 2010)

PostPosted: May 12th, 2010, 11:16 am
by PuppetOfMisery
There should be a Demo

Re: Mage Game - Level Designer (2nd April 2010)

PostPosted: May 14th, 2010, 6:26 am
by Felidis
Linkdroid wrote:There should be a Demo



Yeah, there REALLY should! :D

Is there going to be one? When?

Re: Mage Game - Level Designer (2nd April 2010)

PostPosted: June 29th, 2010, 10:41 am
by jpbrawler2
Two things this game could use and would make the Level design a little more amazing beyond belief.

1) Custom music, I mean let us put our own music onto the bg music, (But then again copyright might come into the question so I don't know that will happen.)

2) Checkpoints, this more than anything because I always hated it when on SM63 getting so far in a Custom Level and having to start the whole thing again for dying in the stupidest of ways. Checkpoints should be made for this game and should most probably work like in SMBW/SMG2 or however you make them in this game which involves touching/passing them to activate them.

Re: Mage Game - Level Designer (2nd April 2010)

PostPosted: June 30th, 2010, 8:28 am
by entertainment.net
You know what would be really cool? A way to convert SM63 levels to Mage Game levels. That would be awesome!

Re: Mage Game - Level Designer (2nd April 2010)

PostPosted: June 30th, 2010, 4:37 pm
by Zunar
That's an awesome idea, E.net! It would be possible if the SM63 level designer was formatted to EXACTLY the same as the Mage Game, which just HAS to happen, sooner or later.

Re: Mage Game - Level Designer (2nd April 2010)

PostPosted: July 1st, 2010, 5:24 am
by Blablob
Eh, the idea here is for Runouw to be creating a completely NEW game, having nothing to do with SM63. So having converting Mage levels to SM63 levels is not a good idea.

Re: Mage Game - Level Designer (2nd April 2010)

PostPosted: July 8th, 2010, 7:57 am
by kirbypwnsall
Cant Wait Till The Games Out

Re: Mage Game - Level Designer (2nd April 2010)

PostPosted: July 8th, 2010, 10:21 pm
by marcel1
I can not wait for the news game there is sure to backgrounds and other things to see a rotating planet with its own gravity force like Super Mario Galaxy that it would be fun and powerups and gravity force changes when something goes over walk to the wall or ceiling and the enemy should also be otherwise it would be strange that only the player can :D

Re: Mage Game - Level Designer (2nd April 2010)

PostPosted: July 9th, 2010, 7:06 am
by GalaxyMario
I kinda hope we don't have an LDP this time. I'm sure they (the level spammers) can find some way to make levels spammy. I'm just fine with having another level designer forum.

Re: Mage Game - Level Designer (2nd April 2010)

PostPosted: July 9th, 2010, 5:59 pm
by MessengerOfDreams
GalaxyMario wrote:I kinda hope we don't have an LDP this time. I'm sure they (the level spammers) can find some way to make levels spammy. I'm just fine with having another level designer forum.

the good thing about the LDP is that it brings a world of people to the site, including me.