Last Legacy: Null Space (Release Candidate)!

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Last Legacy: Null Space (Release Candidate)!

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Postby Runouw » April 6th, 2014, 3:58 pm

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Changes:

- Custom control mappings can finally be set!
- New music added
- Title screen music updated
- Hard mode levels added
- Several changes to the pre-exiting levels
- Thanks to BlackYoshi for helping out a bit with improving the lava cave level
- Final level added and final boss added
- Lava now has a glow to it
- Shops become unlocked on overworld menu after beginning levels are completed
- Air friction has been greatly increased to give more control of the character in air.
- In LD: Gravity zones, invis triggers, and color boxes now do not glitch up when you try to delete them
- Checkpoints restore colors set by triggers
- Dissolve trigger added (makes an item visually disappear by fading out alpha)
- In game, opening the shop counts as a checkpoint, so now so you can't suicide to get items for free.
- Other bug fixes

http://www.runouw.com/games/lastlegacy_nullspace_rc1/

The ending cinematic is not finished, so it might feel unsatisfactory. I'd like if anyone can suggest a way they would like the ending to be told. Also, I plan for there to be a credits level similar to the one in Chapter 1.

So, before I release the game, I would like to know what you think of it so far. With help from your suggestions, I'll make several more updates and bug fixes to get this game finished as soon as I can. Try to break every item so that I can balance them in the final release. And please, leave constructive criticism.


Edit: So it looks like the planets level in normal mode spawns at the wrong place. That will be fixed soon.
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Re: Last Legacy: Null Space (Release Candidate)!

Postby Raz » April 6th, 2014, 4:01 pm

WOO
Karyete, Master of Civil Conversation
Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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Re: Last Legacy: Null Space (Release Candidate)!

Thumbs up x3

Postby MessengerOfDreams » April 6th, 2014, 4:04 pm

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^Woo
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Re: Last Legacy: Null Space (Release Candidate)!

Postby AwesomeJRFD » April 7th, 2014, 12:11 am

Woo!
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Re: Last Legacy: Null Space (Release Candidate)!

Postby Dtroid » April 7th, 2014, 1:36 am

WOO!

I have a suggestion for the ending credits level. It shows the character falling down just like in the beginning,and the background shows some translucent pictures of levels along with it. The credits should be displayed in the background,maybe some knights or shadow specters holding up the letters? This continues until the player falls through a big "Thank You" and the game ends.
Last edited by Dtroid on April 7th, 2014, 2:01 am, edited 1 time in total.
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Re: Last Legacy: Null Space (Release Candidate)!

Postby ~MP3 Amplifier~ » April 7th, 2014, 1:47 am

Whoop whoop!

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Re: Last Legacy: Null Space (Release Candidate)!

Postby CedarBranch » April 7th, 2014, 4:01 am

Yeah!
I already beat the final boss.
Triple J here!
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Re: Last Legacy: Null Space (Release Candidate)!

Postby ~MP3 Amplifier~ » April 7th, 2014, 4:05 am

I'm still not too keen on the mouse movements...is there a way I can change them? Or does it have to be space for jump?
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Re: Last Legacy: Null Space (Release Candidate)!

Postby nin10mode » April 7th, 2014, 6:02 am

Custom control mapping is the fittest change listed.
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Re: Last Legacy: Null Space (Release Candidate)!

Postby ~MP3 Amplifier~ » April 7th, 2014, 6:03 am

Ah crap I forgot how to read, lol.
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