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Last Legacy: Null Space (Release Candidate)!

PostPosted: April 6th, 2014, 3:58 pm
by Runouw
Image

Changes:

- Custom control mappings can finally be set!
- New music added
- Title screen music updated
- Hard mode levels added
- Several changes to the pre-exiting levels
- Thanks to BlackYoshi for helping out a bit with improving the lava cave level
- Final level added and final boss added
- Lava now has a glow to it
- Shops become unlocked on overworld menu after beginning levels are completed
- Air friction has been greatly increased to give more control of the character in air.
- In LD: Gravity zones, invis triggers, and color boxes now do not glitch up when you try to delete them
- Checkpoints restore colors set by triggers
- Dissolve trigger added (makes an item visually disappear by fading out alpha)
- In game, opening the shop counts as a checkpoint, so now so you can't suicide to get items for free.
- Other bug fixes

http://www.runouw.com/games/lastlegacy_nullspace_rc1/

The ending cinematic is not finished, so it might feel unsatisfactory. I'd like if anyone can suggest a way they would like the ending to be told. Also, I plan for there to be a credits level similar to the one in Chapter 1.

So, before I release the game, I would like to know what you think of it so far. With help from your suggestions, I'll make several more updates and bug fixes to get this game finished as soon as I can. Try to break every item so that I can balance them in the final release. And please, leave constructive criticism.


Edit: So it looks like the planets level in normal mode spawns at the wrong place. That will be fixed soon.

Re: Last Legacy: Null Space (Release Candidate)!

PostPosted: April 6th, 2014, 4:01 pm
by Raz
WOO

Re: Last Legacy: Null Space (Release Candidate)!

PostPosted: April 6th, 2014, 4:04 pm
by MessengerOfDreams
Image
^Woo

Re: Last Legacy: Null Space (Release Candidate)!

PostPosted: April 7th, 2014, 12:11 am
by AwesomeJRFD
Woo!

Re: Last Legacy: Null Space (Release Candidate)!

PostPosted: April 7th, 2014, 1:36 am
by Dtroid
WOO!

I have a suggestion for the ending credits level. It shows the character falling down just like in the beginning,and the background shows some translucent pictures of levels along with it. The credits should be displayed in the background,maybe some knights or shadow specters holding up the letters? This continues until the player falls through a big "Thank You" and the game ends.

Re: Last Legacy: Null Space (Release Candidate)!

PostPosted: April 7th, 2014, 1:47 am
by ~MP3 Amplifier~
Whoop whoop!

(combo breaker)

Re: Last Legacy: Null Space (Release Candidate)!

PostPosted: April 7th, 2014, 4:01 am
by CedarBranch
Yeah!
I already beat the final boss.

Re: Last Legacy: Null Space (Release Candidate)!

PostPosted: April 7th, 2014, 4:05 am
by ~MP3 Amplifier~
I'm still not too keen on the mouse movements...is there a way I can change them? Or does it have to be space for jump?

Re: Last Legacy: Null Space (Release Candidate)!

PostPosted: April 7th, 2014, 6:02 am
by nin10mode
Custom control mapping is the fittest change listed.

Re: Last Legacy: Null Space (Release Candidate)!

PostPosted: April 7th, 2014, 6:03 am
by ~MP3 Amplifier~
Ah crap I forgot how to read, lol.